Page 1 of 1
					
				High Resources and Red.
				Posted: Thu 19 Sep, 2013 7:20 pm
				by Kvek
				It would be really good if you started with 999 red if you put High Resources, would be a lot easier for people that want to test a unit that costs red, would it be possible ?
			 
			
					
				Re: High Resources and Red.
				Posted: Thu 19 Sep, 2013 9:32 pm
				by Toilailee
				Don't see why not, if it's doable.
			 
			
					
				Re: High Resources and Red.
				Posted: Thu 19 Sep, 2013 10:20 pm
				by Arbit
				Having all three tiers unlocked right off the bat would also be handy for testing stuff.  It's annoying having to wait a couple minutes to purchase the tiers and then purchase the unit itself.
If this impacts the undoubtedly massive number of high resources players we have, maybe you could make a new setting called "extra high resources" and leave the original untouched?  

 
			
					
				Re: High Resources and Red.
				Posted: Thu 19 Sep, 2013 10:25 pm
				by Dark Riku
				Lulgrim wrote:Eh btw, I trust people have realized that builds can be modded for labbing (e.g. free T1 nukes) with minimal effort, speeds things up a lot...
If only we knew how 

 
			
					
				Re: High Resources and Red.
				Posted: Thu 19 Sep, 2013 10:32 pm
				by Lost Son of Nikhel
				Arbit wrote:Having all three tiers unlocked right off the bat would also be handy for testing stuff.  It's annoying having to wait a couple minutes to purchase the tiers and then purchase the unit itself.
If this impacts the undoubtedly massive number of high resources players we have, maybe you could make a new setting called "extra high resources" and leave the original untouched?  

 
I will agree with a very low upgrading time, but not with that.
For example, to test my Chosen Marines/Possesed Marines I have a 5 seconds upgrading time for T2 and T3. With that, I could test if my "Requieres T2/T3" requirements works. 

 
			
					
				Re: High Resources and Red.
				Posted: Sat 21 Sep, 2013 11:56 am
				by Codex
				Some people actually play High resources seriously guys, let's not troll them 

 
			
					
				Re: High Resources and Red.
				Posted: Sat 21 Sep, 2013 1:35 pm
				by Ace of Swords
				If possible, Lulgrim could add a third mode called 'Test' or something around these lines with 999 red and no build time for the tiers.
			 
			
					
				
				Posted: Sun 22 Sep, 2013 10:45 am
				by Lulgrim
				No, build time is a per-entity (or upgrade) property, it would make normal MP unplayable.