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High Resources and Red.

Posted: Thu 19 Sep, 2013 7:20 pm
by Kvek
It would be really good if you started with 999 red if you put High Resources, would be a lot easier for people that want to test a unit that costs red, would it be possible ?

Re: High Resources and Red.

Posted: Thu 19 Sep, 2013 9:32 pm
by Toilailee
Don't see why not, if it's doable.

Re: High Resources and Red.

Posted: Thu 19 Sep, 2013 10:20 pm
by Arbit
Having all three tiers unlocked right off the bat would also be handy for testing stuff. It's annoying having to wait a couple minutes to purchase the tiers and then purchase the unit itself.

If this impacts the undoubtedly massive number of high resources players we have, maybe you could make a new setting called "extra high resources" and leave the original untouched? :D

Re: High Resources and Red.

Posted: Thu 19 Sep, 2013 10:25 pm
by Dark Riku
Lulgrim wrote:Eh btw, I trust people have realized that builds can be modded for labbing (e.g. free T1 nukes) with minimal effort, speeds things up a lot...

If only we knew how :D

Re: High Resources and Red.

Posted: Thu 19 Sep, 2013 10:32 pm
by Lost Son of Nikhel
Arbit wrote:Having all three tiers unlocked right off the bat would also be handy for testing stuff. It's annoying having to wait a couple minutes to purchase the tiers and then purchase the unit itself.

If this impacts the undoubtedly massive number of high resources players we have, maybe you could make a new setting called "extra high resources" and leave the original untouched? :D

I will agree with a very low upgrading time, but not with that.

For example, to test my Chosen Marines/Possesed Marines I have a 5 seconds upgrading time for T2 and T3. With that, I could test if my "Requieres T2/T3" requirements works. :P

Re: High Resources and Red.

Posted: Sat 21 Sep, 2013 11:56 am
by Codex
Some people actually play High resources seriously guys, let's not troll them :(

Re: High Resources and Red.

Posted: Sat 21 Sep, 2013 1:35 pm
by Ace of Swords
If possible, Lulgrim could add a third mode called 'Test' or something around these lines with 999 red and no build time for the tiers.

Posted: Sun 22 Sep, 2013 10:45 am
by Lulgrim
No, build time is a per-entity (or upgrade) property, it would make normal MP unplayable.