"Manual Pathing Issues (Shift+Click+Pathing)"
Posted: Mon 28 Mar, 2016 6:37 am
				
				Hello everyone, As one could see in the Monthly Rumble Tournament # 22 Earlier today, I was playing as Quan7um in the first round; I was having trouble manually pathing my units. The way in which I choose to go about that of playing, I never actually send my units out "straight to a certain area". I often Shift + Click+ Pathing > In order to Position, Locate, and manuevere units around in correspondence to that of my *Spread, Centralized, & Uniformally Directionally Focused* Heading, i.e. 
-I'll click for instance in one area so as to make sure the unit is actually looking to that of progress forward in that of my personally desired direction.
-I'll click again in another area to begin the instance of part-taking to travel along that of a certain path in correspondence to that of for say the terrain, distinguishable diversified and differential map hill aspects, visual attunement of sight in pertains to each unit model within that of the saquads, as well as circulating around obstacles, and dodging single target ranged D.P.S
-I'll click again to notify the unit so as to then accompany for those changes with the actual manueverance properties regarding that of side steps, inidividual unit model re-positioning, re-locating, and otherwise re-manueverance to that of my inital
Here is when the game engine mechanics no longer are able to register the commands
-I'll click again then to notify the relationship an improvizational & adaptive initiative play in correspondence to that of an opportunistic chance moment I see upcoming
-Finally with the last click, I will look to finish out that of the properties of the relationship whether that be a synergetic ability usage, focus-unit-model-loss-fire, or a 1.) grenade- encompassed lead-out grenade spike-, which may in accompany correspond to a complexive series of play in furtherance of that of 2.)the accompanying energy spike nade+> 3.) with the crowd control *effect*>4.) with another unit-model- ability-5.) in compass with that of an initiative strike on a singular pre-malhealth model ~ etc.
I suppose what I am trying to say, ask, and otherwise present an example of is whether or not there is a way to make it so that you can actually shift+click+path units more than just 3 clicks?
I just wanted to give you a relative essential understanding as to that of what I am consciously connecting in regards to that of my thoughts when I am playing, so as that you may understand why It is someone would even think to manually path their units.
The porblem right now is that after 3 clicks your unit will then back-track rather than going forward and this delays...everything to say the least.
			-I'll click for instance in one area so as to make sure the unit is actually looking to that of progress forward in that of my personally desired direction.
-I'll click again in another area to begin the instance of part-taking to travel along that of a certain path in correspondence to that of for say the terrain, distinguishable diversified and differential map hill aspects, visual attunement of sight in pertains to each unit model within that of the saquads, as well as circulating around obstacles, and dodging single target ranged D.P.S
-I'll click again to notify the unit so as to then accompany for those changes with the actual manueverance properties regarding that of side steps, inidividual unit model re-positioning, re-locating, and otherwise re-manueverance to that of my inital
Here is when the game engine mechanics no longer are able to register the commands
-I'll click again then to notify the relationship an improvizational & adaptive initiative play in correspondence to that of an opportunistic chance moment I see upcoming
-Finally with the last click, I will look to finish out that of the properties of the relationship whether that be a synergetic ability usage, focus-unit-model-loss-fire, or a 1.) grenade- encompassed lead-out grenade spike-, which may in accompany correspond to a complexive series of play in furtherance of that of 2.)the accompanying energy spike nade+> 3.) with the crowd control *effect*>4.) with another unit-model- ability-5.) in compass with that of an initiative strike on a singular pre-malhealth model ~ etc.
I suppose what I am trying to say, ask, and otherwise present an example of is whether or not there is a way to make it so that you can actually shift+click+path units more than just 3 clicks?
I just wanted to give you a relative essential understanding as to that of what I am consciously connecting in regards to that of my thoughts when I am playing, so as that you may understand why It is someone would even think to manually path their units.
The porblem right now is that after 3 clicks your unit will then back-track rather than going forward and this delays...everything to say the least.
 I'm talking about cueing their jump/tp and other commands.
 I'm talking about cueing their jump/tp and other commands. You can only cue up till the point of the jump/tp. No time to cue on an instant tp ^^
 You can only cue up till the point of the jump/tp. No time to cue on an instant tp ^^