How do you guys want to go about Hold Fire hotkeys?
Posted: Sat 11 Feb, 2017 8:55 pm
Just a basic question that I'm looking for some opinions on.
There's been a couple proposals, but they all boil down to two basic statements:
"Hold Fire should stay on a constant hotkey" - which is both what the original implementation of the ability (usually taking R) and what a proposal to put it on the H key (the farthest right) is ultimately about. In theses cases, there's going to be some exceptions. You should already know the ones in 2.6, but for the H key, IG HWT, Scout Snipers and potential TM and Mekboy would be exceptions.
"Hold Fire should take the first key available" - which is what I set it to now. The downside about this is that this means the Hold Fire key travels all over the place for different units. You'll have to basically learn where it is for each individual unit and it could just get messy and confusing.
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What are your takes on this?
There's been a couple proposals, but they all boil down to two basic statements:
"Hold Fire should stay on a constant hotkey" - which is both what the original implementation of the ability (usually taking R) and what a proposal to put it on the H key (the farthest right) is ultimately about. In theses cases, there's going to be some exceptions. You should already know the ones in 2.6, but for the H key, IG HWT, Scout Snipers and potential TM and Mekboy would be exceptions.
"Hold Fire should take the first key available" - which is what I set it to now. The downside about this is that this means the Hold Fire key travels all over the place for different units. You'll have to basically learn where it is for each individual unit and it could just get messy and confusing.
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What are your takes on this?
Anywhere that doesn't mess up my normal hotkeys is fine for me.