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				Doombolt
				Posted: Fri 29 Nov, 2013 10:14 pm
				by Raffa
				Now I've previously thought this ability fires 3 bolts if he has less than 100 energy, and 6 if he was 100 or more. AFAIK the each bolt does 18 plasma damage.
However I hear a lot that this ability becomes more powerful the more energy he has - someone know the figures for this? Or is this just a rumour?
			 
			
					
				Re: Doombolt
				Posted: Fri 29 Nov, 2013 10:47 pm
				by Uncle Milty
				well the more energy the sorc has, the more often he can shoot 6 bolts at once  

 
			
					
				Re: Doombolt
				Posted: Fri 29 Nov, 2013 11:38 pm
				by Torpid
				It's just a simplification of the rule you already stated.
			 
			
					
				Re: Doombolt
				Posted: Thu 12 Dec, 2013 11:07 pm
				by Raffa
				If you try to cancel this it still takes your energy.
I guess this belongs under bugs?
			 
			
					
				Re: Doombolt
				Posted: Thu 12 Dec, 2013 11:14 pm
				by Vapor
				Isn't doombolt continuous cast though? You can shoot one bolt out of 6 and cancel it then, or any time you want, but you can't get your energy back. It's not like destructor where there is a single instant when the cast occurs, which makes a full energy refund possible.
			 
			
					
				Re: Doombolt
				Posted: Fri 13 Dec, 2013 12:05 am
				by Indrid
				Yeah, it also helps prevent people glitching it to get energy back for continuous casts.
			 
			
					
				Re: Doombolt
				Posted: Fri 13 Dec, 2013 1:12 pm
				by fankater
				3 bolts - when he has 60 energy,
6 bolts - when he has 120 energy,
and 9 bolts - when he has 180 energy
			 
			
					
				Re: Doombolt
				Posted: Fri 13 Dec, 2013 2:10 pm
				by Torpid
				Are you suggesting it be changed to that, becuase that isn't how it currently works. At the moment is it <100 energy = 3 doombolts, >/= 100 energy = 6 doombolts
			 
			
					
				Re: Doombolt
				Posted: Fri 13 Dec, 2013 3:14 pm
				by appiah4
				9 bolts would be too powerful.  Quite strong enough as it is.
			 
			
					
				Re: Doombolt
				Posted: Fri 13 Dec, 2013 3:34 pm
				by fankater
				That Torpid Gamer wrote:Are you suggesting it be changed to that, becuase that isn't how it currently works. At the moment is it <100 energy = 3 doombolts, >/= 100 energy = 6 doombolts
Really, didn`t know that :]
appiah4 wrote:9 bolts would be too powerful.  Quite strong enough as it is.
At lvl 9 and in T3 when most squads have more than 1500 hp ? No, that won`t be too powerful.
 
			
					
				Re: Doombolt
				Posted: Fri 13 Dec, 2013 4:16 pm
				by Asmon
				It is 6 bolts with 100 or more energy, otherwise 3. No buff needeed ofc.
			 
			
					
				Re: Doombolt
				Posted: Fri 13 Dec, 2013 4:46 pm
				by xerrol nanoha
				Asmon wrote:It is 6 bolts with 100 or more energy, otherwise 3. No buff needeed ofc.
And it would calculate the number of bolts before mana is expended? 
So casting at 101 energy gives 6 bolts?
 
			
					
				Re: Doombolt
				Posted: Fri 13 Dec, 2013 10:01 pm
				by Dark Riku
				xerrol nanoha wrote:And it would calculate the number of bolts before mana is expended? 
So casting at 101 energy gives 6 bolts?
Casting at 100 energy gives you 6 bolts.
 
			
					
				Re: Doombolt
				Posted: Fri 13 Dec, 2013 11:13 pm
				by Torpid
				It would be too strong fankater considering the daemon armour grants additional energy, man, that would instantly butcher any t1 squads, even if they had gained levels.