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Matchmaking
Posted: Tue 30 Apr, 2013 4:33 am
by grekker
I know that Matchmaking/Find a Game isn't supported in Elite Mod.
Why not?
I ask in the spirit of "what's stopping us from doing this?" more so than "some random dude wants X blah blah blah".
I'm a developer, I work with developers, and I have access to servers, bandwidth, etc. I'm interested in possibly pursuing this and making it happen but I need some help understanding if it is viable.
Specifically, what is blocking us from adding a matchmaking system into Elite mod or coopting the existing one to point to a new server?
Do we have access to the source code for DoW2? Or are we just hacking on script files or something? How is the mod actually written? Programming language(s)?
Is there any documentation on the nuts and bolts of how DoW2 is put together under the hood, and/or the same for the mod?
What should I go read/ingest/digest/mull over?
Thanks!
~Grekker
Re: Matchmaking
Posted: Tue 30 Apr, 2013 10:24 am
by Kvek
Really the find game system is fucked up. ranked system is stupid. And i dont think its possible to have ranked games in a mod...
Re: Matchmaking
Posted: Tue 30 Apr, 2013 11:55 am
by Dark Riku
You should try to get a hold of Caeltos/Lulgrim for this.
Re: Matchmaking
Posted: Tue 30 Apr, 2013 1:28 pm
by Caeltos
I highly doubt it's actually implementable, or we'd be possibly treading on thin ice. I just see alot of obstacles in the way, and potential scenarios that might intervene with the actual implemented system from the existing game.
It would be abit off if we had a matchmaking system, that would break the ladder to some degree. I guess if it was doable to create an seperate ladder for the mod that doesn't break the existing retribution one, and just seperate the two ones from another, that'd be sweet. But i'm highly sceptical.
Re: Matchmaking
Posted: Tue 30 Apr, 2013 2:32 pm
by Lulgrim
It would basically require hacking the game and replacing the Steam matchmaking service with our own service connecting to our servers. It's probably
possible but rather complicated (source code is not available) and it's also probably the equivalent of doing
this to the EULA.
Re: Matchmaking
Posted: Tue 30 Apr, 2013 6:31 pm
by grekker
Caeltos wrote:I highly doubt it's actually implementable, or we'd be possibly treading on thin ice. I just see alot of obstacles in the way, and potential scenarios that might intervene with the actual implemented system from the existing game.
It would be abit off if we had a matchmaking system, that would break the ladder to some degree. I guess if it was doable to create an seperate ladder for the mod that doesn't break the existing retribution one, and just seperate the two ones from another, that'd be sweet. But i'm highly sceptical.
I'm thinking it would be a separate ladder from the retail one. Only mod players, but have the advantages of automatic matchmaking and ranking maintenance.
How is the mod made? It doesn't change the game's source code?
Re: Matchmaking
Posted: Tue 30 Apr, 2013 6:36 pm
by grekker
Lulgrim wrote:It would basically require hacking the game and replacing the Steam matchmaking service with our own service connecting to our servers. It's probably
possible but rather complicated (source code is not available) and it's also probably the equivalent of doing
this to the EULA.
That's basically what I'm thinking about. Just redirecting the matchmaking service in modded versions of the game to a server we control.
I do wonder about the legalities of the mod as it stands already, and this proposal. I'll do some research on that.
I'm not afraid of a little hard work, I just need help understanding what I would need to do.
Re: Matchmaking
Posted: Tue 30 Apr, 2013 6:47 pm
by Kvek
I think you shouldn't do that. The custom is enough. Yeah some people lack the ranked system but still. You play this game for fun don't you ?
Re: Matchmaking
Posted: Tue 30 Apr, 2013 7:04 pm
by Dark Riku
I would be very happy with a matchmaking system for the mod.
And I think a lot of people would be too.
Would probably also attract more of the retail players.
Basing it on a good elo system and not have that bullcrap of a rest bonus.
And having team ello's. like CoH1 has. Instead of separate bullshit per player.
Re: Matchmaking
Posted: Tue 30 Apr, 2013 7:14 pm
by Kvek
In ranked matchmaking is a very high chance to play against some new players etc. But i have to agree it would attract more players
Re: Matchmaking
Posted: Tue 30 Apr, 2013 7:27 pm
by Ace of Swords
I wonder if it's possible to expand the mod to something more 'official'?
Relic seems to still care to some degree about DoW2, i wonder if caeltos has the time/wants to get in touch with them, so that you can some more freedom on the engine of dow2 and all you need.
Re: Matchmaking
Posted: Tue 30 Apr, 2013 9:25 pm
by Lulgrim
No, doesn't sound realistic.
Re: Matchmaking
Posted: Wed 01 May, 2013 6:06 am
by grekker
Is the source code for the mod available?
Re: Matchmaking
Posted: Wed 01 May, 2013 8:22 am
by Lulgrim
There is no programming involved. We could do fancier stuff if we had someone who can write SCAR or use
this but so far we have done without.
Re: Matchmaking
Posted: Wed 01 May, 2013 11:58 am
by grekker
Lulgrim wrote:There is no programming involved. We could do fancier stuff if we had someone who can write SCAR or use
this but so far we have done without.
How does the mod currently change the game then? What are the mechanics? Just swapping out files? Models and such?
Re: Matchmaking
Posted: Wed 01 May, 2013 12:14 pm
by Lulgrim
The content is irrelevant but this will give you an idea:
http://forums.relicnews.com/showthread.php?219357