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				Little things to fix
				Posted: Mon 07 Apr, 2014 5:56 am
				by Barrogh
				Hello there.
The purpose of this thread is to collect data on minor (and unnoticeable at times) issues with Elite mod, like typos and what have you, to avoid cluttering 
bugs/issues thread that usually contains more important stuff. Minor suggestions can be left here as well.
I'll start with informing that in-game tooltips for Axe of Mechanicum and Bionics look pretty much like retail tooltips in that they don't provide any numbers and possibly lack accurate effect descripton. Axe entry under "upgrades" tab in the Codex could use a fix as well, but that's another story.
Also I think that "recieved accuracy" (see TM's Refractor field ability) is pretty awkward wording, but that's nitpicking probably.
 
			
					
				Re: Little things to fix
				Posted: Mon 07 Apr, 2014 3:27 pm
				by Wise Windu
				Regarding the tooltips, Uncle Milty is working on those, and he said in the Codex thread 
Sadly my team consisting of only Bahamut and me are kinda stuck in progress with the updated tooltips. I started my thesis and if you are somewhat up-to-date on venezualian politics you might know that times are a lil stressful where Bahamut lives. I'm not sure if we can provide completely overworked tooltips anytime soon.
As for the Codex, I added the amount of energy drained for the Axe, and changed the received accuracy thing. You can post these issues in the Codex thread, I check it every time there are new posts. 
Regarding your post in that thread, Trippa Shot is correct, that's all it does. I could add that it disables weapons, ability use, and decreases speed by 95%, but that's what all stuns do. And the infiltrashun kit is correct, unless you meant it needs to have the abilities it grants, which I will do, but not until Friday. Lots of stuff to do IRL between now and then.
 
			
					
				Re: Little things to fix
				Posted: Tue 08 Apr, 2014 1:15 am
				by Takadekadaka
				I've noticed recently that the chaos dreadnought has a front mounted storm or combi bolster that occasionally fires. However, whenever it fires it has no sound, which was why I've never noticed it thus far. Is this a client side bug or is there something weird with it?
			 
			
					
				Re: Little things to fix
				Posted: Tue 08 Apr, 2014 3:10 am
				by Nuclear Arbitor
				relic's fault; nikhel looked into it and the gun has some really weird coding. he couldn't figure out a fix for it iirc.
			 
			
					
				Re: Little things to fix
				Posted: Tue 08 Apr, 2014 10:25 am
				by Orkfaeller
				Didnt "we" find a way to fix the soundless Catachan Shotguns too? Or is it a case of different bugs, same result?
Edit: any please if anyone got an idea to fix the fireing animations of Heretics...
			 
			
					
				Re: Little things to fix
				Posted: Tue 08 Apr, 2014 5:12 pm
				by Lost Son of Nikhel
				Yeah, I spent some hours trying to give the firing muzzle effect and sound to the Chaos Dread underslug Storm bolter, with mediocre results: I add the Chaos Bolter firing muzzle effect and firing sound, but only works three times per "burst", and not always matches with the firing animation (the bullets' trails)
Furthermore, the weapon is designed as fuck: it's implemented with the rest of the body, and not detached as any other weapon, and this causes some problems with the animation.
Maybe a more experienced modder could give us a more accurate explanation.
			 
			
					
				Re: Little things to fix
				Posted: Wed 09 Apr, 2014 9:27 am
				by Rataxas
				"X" not working correctly , bug , stuck , units are not reacting , i mean they do but dont like to run away. This is i think most important thing to fix it.
you can see that happend overe here but not only.
https://www.youtube.com/watch?v=A_iKBrwAEOo 
			
					
				Re: Little things to fix
				Posted: Wed 09 Apr, 2014 9:38 am
				by BaptismByLoli
				Its been like that since Retail I believe
Sent from my GT-S5830i using Tapatalk 2
			 
			
					
				Re: Little things to fix
				Posted: Wed 09 Apr, 2014 10:40 am
				by Rataxas
				Discreet wrote:Its been like that since Retail I believe
Sent from my GT-S5830i using Tapatalk 2
 Yeah but on Elite mod it happens rly often ... dont know maybe that is my personal feelings but i can see not only on my units but also my enemys or allies.
 
			
					
				Re: Little things to fix
				Posted: Wed 09 Apr, 2014 10:48 am
				by BaptismByLoli
				Happens to my Banshees often or when I press X immediately after any of my unit are in the middle get KB'ed
i.e Flying mid-air
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				Re: Little things to fix
				Posted: Wed 09 Apr, 2014 11:00 am
				by Rataxas
				Discreet wrote:Happens to my Banshees often or when I press X immediately after any of my unit are in the middle get KB'ed
i.e Flying mid-air
Sent from my GT-S5830i using Tapatalk 2
 well after knock back i know it can happens its not a problem , what i mean when you get knock back its stupid you will  press X , you should wait a little on the moment when units are on their foots.
 
			
					
				Re: Little things to fix
				Posted: Wed 09 Apr, 2014 11:05 am
				by Sub_Zero
				Have anyone ever had a situation when some your unit loses its health terminally and drops its number? And you have to rebind it manually.
Here is an example for easier understanding. 
My squad of heretics got banged by a plasma cannon devastator team. Somehow one heretic manages to avoid the Emperor's fury and stays alive with 10-15 hp. The number of this squad was 2. You have to press "2" on your keyboard in order to rule this unit. But somehow this game considers this unit as a dead one (that is my explanation why it happens) and removes its number. You can't press anymore 2 in order to rule your unit. But you do have the squad. And it leads to situations when you can't quickly press 2->X to save your squad. You have to click on this unit using your mouse and then press X. 
It can happen to absolutely every unit in this game. I have learned how to deal with it but some people may encounter it for the first time and they may wonder why they can't rule their unit anymore by pressing its binded number.
			 
			
					
				Re: Little things to fix
				Posted: Wed 09 Apr, 2014 11:10 am
				by BaptismByLoli
				The only time I can recall losing a hotkey on my squad is during a laggy/long loading start. Never happened to me before
			 
			
					
				Re: Little things to fix
				Posted: Wed 09 Apr, 2014 11:19 am
				by Sub_Zero
				The described by you situation does occur. I can confirm it.
			 
			
					
				Re: Little things to fix
				Posted: Wed 09 Apr, 2014 12:06 pm
				by Rataxas
				Sub_Zero wrote:Have anyone ever had a situation when some your unit loses its health terminally and drops its number? And you have to rebind it manually.
Yep that happens to what is pretty annoying during the fight you can be sure you are selecting some units but than you realize that there is no bind key on that unit.
 
			
					
				Re: Little things to fix
				Posted: Wed 09 Apr, 2014 12:26 pm
				by Asmon
				Sub_Zero wrote:Have anyone ever had a situation when some your unit loses its health terminally and drops its number? ...
This happens when the squad should've died but survived nonetheless, either due to last second heal or on field reinforcement (from wartrukk, leader upgrade etc).
 
			
					
				Re: Little things to fix
				Posted: Wed 09 Apr, 2014 1:28 pm
				by Cheah18
				I've got a very peculiar one, might be hard to explain.
When selecting Grey Knights:
If I select Bro-cap, then change my colour scheme to Deathwatch, certain parts of the models (such as IST fatigues underneath and in between their armour segments, or the bro cap's cape) appear in a weird white colour that doesn't look right.
Now, having selected Deathwatch as mentioned above, IF I open the colour scheme selection bar and click Deathwatch AGAIN, the units come out with their correct grey colour on these parts.
Weird right?
			 
			
					
				Re: Little things to fix
				Posted: Fri 11 Apr, 2014 3:46 pm
				by BaptismByLoli
				DoT from PC Aids nade can cause the kill message to be funny sometimes

 
			
					
				Re: Little things to fix
				Posted: Fri 11 Apr, 2014 7:31 pm
				by Helios
				Executes still fail. Mainly the Inspire Terror but on a friendly target.
			 
			
					
				Re: Little things to fix
				Posted: Fri 11 Apr, 2014 7:35 pm
				by BaptismByLoli
				You can execute allied unit with Inspire Terror?
			 
			
					
				Re: Little things to fix
				Posted: Fri 11 Apr, 2014 7:43 pm
				by Vapor
				^ Yes. I wouldn't consider it a "little thing to fix" though, it's a major issue and can literally decide engagements. Happens with normal executes too