GK Paladins animations

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Aertes
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GK Paladins animations

Postby Aertes » Thu 15 May, 2014 5:17 pm

Paladins and GK Terminators have great models, but so pretty similar visually. I think they would look better together if they had different animations. Since Damon Hammers are just enhanced Thudnerhammers, I'd make this suggestion:
Give the Paladins the animations from Space Marine's Assault Terminators, instead of the Chaos Lord's. This way they handle the hammers with one hand (and sometimes punch with the empty hand). It could look original.
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BaptismByLoli
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Re: GK Paladins animations

Postby BaptismByLoli » Thu 15 May, 2014 6:12 pm

Animations are hard to do.. And time consuming.. I don't think anyone here has the time for it though you may never know.
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Aertes
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Re: GK Paladins animations

Postby Aertes » Thu 15 May, 2014 10:02 pm

I didn't say "create new ones", just replace the Chaos Lord animations that the GK Paladins are currently using for the Space Marine Assault Terminator ones.

But maybe again I'm speaking from ignorance and saying things that are harder than I think.
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Caeltos
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Re: GK Paladins animations

Postby Caeltos » Fri 16 May, 2014 1:46 am

Certain models are incompatible with other animations. They would have to be re-done.
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Aertes
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Re: GK Paladins animations

Postby Aertes » Fri 16 May, 2014 9:23 am

Oh, I see. Well it was just an idea to add ssome visual variety to the GK army.
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Aertes
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Re: GK Paladins animations

Postby Aertes » Sat 17 May, 2014 1:26 pm

I noticed that the Chaos Lord's basic animations (handling the sword one handed) would also fit what I had in mind: Paladins handling their harmmers with one hand, and I guess since GK terminators are made to fit Chaos Lord's animations, that could be easier. But I think I remember you weren't on the side of suing the Chaos Lord's animations more than they where used.

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