Ability improvement.
Posted: Fri 16 May, 2014 12:50 pm
I am putting this here since what I post have NOTHING to do with this Mod. Only existing abilities that I try to improve and try to fix it bugging out. One example is the Assault Marines Merciless Strike. As people know, sometimes this bugs out where the sergeant tried to walk to the cast point which can cost the player the squad. My fix for the ability is where the Sergeant isn't trying to maneuver to cast the ability leaving the rest of his squad taking hits. He just casts merciless strike towards the position of the target. He will not move toward the targeted point. That also means he doesnt need to be near the rest of his sqaud mates to cast this ability. An Example would be a Lictor Alpha Flesh Hooking the ASM sergeant. Normally he would have to be inside a certain area\near his squad mates to cast MS. But with my version he can just cast the ability (say on a nid melee blob) and maybe get out with out too much trouble or losing the sergeant.
And I also improved the Force Barrier, I know its going to get a change, but if you have the time to test this out and give me your opinion I would appreciate it. Activation is the same as normal but almost nothing (weapon knockback) gets through the barrier except on the VERY edges, which I don't want to really fix sense I think its rewards being able to dodge the coming walls.
Note: The Flares are just to help me measure the distances between walls and can be easily removed.
I also might attempt to change up the Phase Shift duration. Where it ends randomly. As in it might end in 7 seconds, 9 seconds, 11 seconds, or whatever seconds. Ill see though.
If anyone had any abilities that seem to bug out quite often I might be able to fix it. The only one that might not be fixable in the Focused Warp Blast on a transport since (this is me assuming) the transport takes on the infantries' armor when they are inside. My reasoning here is that when the vehicle is hit with units inside, the occupants will be the ones informing the player of the damage/hit. And this replay: https://www.youtube.com/watch?v=_L7NLG2akNw at 8:48. Scouts are in the rhino.
Thanks ya'll.
Here is the link. I put it in a zip file caz y the ffff not. I also added a picture caz I love it: https://docs.google.com/file/d/0B88n7Z8 ... VNbkE/edit
I also can try to fix Grey Knight abilities also so feel free to let me know all of them too. I will always post abilities here for peeps to test to see if they like the change. And feel free to try and make further improvements if you want.
And I also improved the Force Barrier, I know its going to get a change, but if you have the time to test this out and give me your opinion I would appreciate it. Activation is the same as normal but almost nothing (weapon knockback) gets through the barrier except on the VERY edges, which I don't want to really fix sense I think its rewards being able to dodge the coming walls.
Note: The Flares are just to help me measure the distances between walls and can be easily removed.
I also might attempt to change up the Phase Shift duration. Where it ends randomly. As in it might end in 7 seconds, 9 seconds, 11 seconds, or whatever seconds. Ill see though.
If anyone had any abilities that seem to bug out quite often I might be able to fix it. The only one that might not be fixable in the Focused Warp Blast on a transport since (this is me assuming) the transport takes on the infantries' armor when they are inside. My reasoning here is that when the vehicle is hit with units inside, the occupants will be the ones informing the player of the damage/hit. And this replay: https://www.youtube.com/watch?v=_L7NLG2akNw at 8:48. Scouts are in the rhino.
Thanks ya'll.
Here is the link. I put it in a zip file caz y the ffff not. I also added a picture caz I love it: https://docs.google.com/file/d/0B88n7Z8 ... VNbkE/edit
I also can try to fix Grey Knight abilities also so feel free to let me know all of them too. I will always post abilities here for peeps to test to see if they like the change. And feel free to try and make further improvements if you want.