Ideas for Eversor Assassin
Posted: Sun 25 May, 2014 2:09 pm
				
				Since Nihkel is doing his part creating an Eversor Assassin model here viewtopic.php?f=6&t=799&start=20 I thought It could be interesting to chat about its cappabilities.
I think he would be a good addition to the Imperial Guard army. An Eversor is a shredder machine and Grey Knights have already many melee specialists, while the Imperial Guard has only the Catachans and the Ogryns. He would be a better addition for a Sister of battle army, but I don't see anyone working on that.
He should be tough enough to handle small encounters, or bigger ones with support. I compare him a bit to the Space marine Librarian, with commander armor, melee skill 70 and 600 or 650 health, with the same speed than the Vindicare 5.5.
The neuro-gauntlet should be a power melee that made him good to take care of enemy commanders, if not killing them, at least making them think twice. Again, something similar to the SP librarian could be handy, like 95 dph 70 dps or so.
The needle-pistol should work like an enhanced bolt pistol, about 40 dmh, 28 dps piercing and should have a special ability for the needle combi-weapon.
Special abilities that he could have, perhaps through different upgrades:
Combat Drugs: increase the Eversor's speed by 1 or 1.5 and takes 20% less damage. His melee attacks deal splash damage (about 15 melee energy) for the duration (about 10 -15 seconds).
Hiper-Toxic Needle: aimed ability that makes him shoot the needle pistol of his weapon. Single shot with high plasma damage, or even plasma cannon damage (about 160 dph) that envenoms the target, dealing flame damage over time (not sure about this one).
Bio-Fusion: when the Eversor dies, he explodes dealing damage and knocking all units (friendly and foe) around him, I'll take the Plague marines as base for this, about 80 piercing damage.
			I think he would be a good addition to the Imperial Guard army. An Eversor is a shredder machine and Grey Knights have already many melee specialists, while the Imperial Guard has only the Catachans and the Ogryns. He would be a better addition for a Sister of battle army, but I don't see anyone working on that.
He should be tough enough to handle small encounters, or bigger ones with support. I compare him a bit to the Space marine Librarian, with commander armor, melee skill 70 and 600 or 650 health, with the same speed than the Vindicare 5.5.
The neuro-gauntlet should be a power melee that made him good to take care of enemy commanders, if not killing them, at least making them think twice. Again, something similar to the SP librarian could be handy, like 95 dph 70 dps or so.
The needle-pistol should work like an enhanced bolt pistol, about 40 dmh, 28 dps piercing and should have a special ability for the needle combi-weapon.
Special abilities that he could have, perhaps through different upgrades:
Combat Drugs: increase the Eversor's speed by 1 or 1.5 and takes 20% less damage. His melee attacks deal splash damage (about 15 melee energy) for the duration (about 10 -15 seconds).
Hiper-Toxic Needle: aimed ability that makes him shoot the needle pistol of his weapon. Single shot with high plasma damage, or even plasma cannon damage (about 160 dph) that envenoms the target, dealing flame damage over time (not sure about this one).
Bio-Fusion: when the Eversor dies, he explodes dealing damage and knocking all units (friendly and foe) around him, I'll take the Plague marines as base for this, about 80 piercing damage.
 Furthermore the IG needs a Subcommander first and the Eversor would be perfect.
 Furthermore the IG needs a Subcommander first and the Eversor would be perfect.

