Dragonfire rounds are underused mostly because of player stupidity, but sometimes just a cbf to micro that much attitude. Learn dem hotkeys


Dragonfire rounds are underused mostly because of player stupidity, but sometimes just a cbf to micro that much attitude. Learn dem hotkeys



Sub_Zero wrote:Dragonfire rounds are the best looking rounds available for sternguard veterans. So sad we rarely get to use them...Ace of Swords wrote:Dragonfire are very good imo, gens go down fast with them, and it always comes handy having them on city maps when you send sterns as a capping squad, see angel gate,ruins of argus, tartarus harbor,gtg etc...


Dark Riku wrote:Let them keep their levels (applies to Vangaurd too). It makes no sense for an upgrade to make your squad lvl1 again with less MS, HP and all that good stuff that comes with levels. Revert vengeance rounds to old range or reload speed or even both.

a particular citation system with which you are familiar? (Just curious.)



Radio the Forest wrote:I've always found that if you are fighting regular infantry in cover, use hellfire.
The DoT is not impacted by cover, allows you to bleed models on retreat, and is useful for a nice trololol when your opponents infantry in cover lose to sternguards out in the open.

Kithrixx wrote:I really do not like that they outright replace a Tac squad, possibly one that has levels and previous upgrades. I feel that they, along with Vanguards, would be better off as Tier 2 units to be purchased rather than upgrades that replace the base squads.
Magus Magi wrote:Kithrixx wrote:I really do not like that they outright replace a Tac squad, possibly one that has levels and previous upgrades. I feel that they, along with Vanguards, would be better off as Tier 2 units to be purchased rather than upgrades that replace the base squads.
I sympathize with your complaints regarding loss of a perfectly good Tac squad (particularly when levels and missile launchers are involved).
Sub_Zero wrote:I like your idea, Magus Magi.
Dragon fire bolts against light infantry with aoe damage (since it is a replacement of the flamer)
Hell fire bolts against single entities (commanders and subcommanders)
Kraken bolts against heavy infantry and have increased range
Vengeance rounds against vehicles and have normal range
And now we have a really good and versatile squad.
I had read some ideas about tactical marines' upgrades when I was not registered here and I liked the idea that had said about price cuts in half when you decide to repurchase an upgrade.


Kvek wrote: why would you buy missile launcher, and then switch to sternguard ?


Sub_Zero wrote:Well maybe we can agree on a 25% discount
And I am talking about plasma gun/missile launcher switching. You see a vehicle on the field then you get a missile launcher. The vehicle is gone and you get a plasma gun to fight heavy infantry. The game progresses and your opponent fields another vehicle and you buy a missile launcher with a discount. And so on.
You have no mobile AV squads like other races do (plague marines, tankbustaz, venom brood, melta gun stormtroopers, fire dragons). The only mobile AV squad is tactical marines. And with the missile launcher upgrade they become really bad against infantry.

Plasmagun is underused?
Orkfaeller wrote:Plasmagun is underused?
I mean, I almost never use them, granted, but I feel other players do.


Also I don't understand why plasma gun costs 30 power. Guardsmen get plasma gun for 25 power and it is just a bit worse. Eldar have access to ridiculously powerful anti heavy infantry unit for 30 power. Chaos has access to ridiculously powerful upgrade for chaos marines and 30 power here too. And weak plasma gun (40 dps) for 30 power is not as strong as other anti heavy infantry upgrades for 30 power.

it makes them better at sniping those expensive HI models.
I don't feel like that. In fact they rarely snipe models. They can deal that significant damage with one shot to a model that has almost no health. Shot wasted... I could explain it better but I have a headache.
So basically they are good at taking out models for the same reason snipers are, high burst damage focused on single model.
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