Barrogh wrote:This may be due to the fact that those numbers are listed before blanket +75% bonus that actually covers all 3 guns and autocanon's base damage just gets nerfed in order to keep it sane, but I believe that internal workings of the game are not the point of wiki. I suggest to aim it for "rank-and-file" player usage and provide section for advanced notes for modders/whatnot.
This is the correct answer. I won't be changing it, and we've been over it in this thread already. It's buried in here somewhere
 . After all, the dps values are in the upgrade tab. I think that is enough to properly explain the damage value, especially with the labels on the weapons in the weapons tab now.
 . After all, the dps values are in the upgrade tab. I think that is enough to properly explain the damage value, especially with the labels on the weapons in the weapons tab now.Barrogh wrote:Another thing is that description of Mark of Nurgle suggests that tank has damaging aura (which I'm not sure if true), but there's no mentioning of MoN's +5 hp/sec regeneration.
Yeah, it's kind of unclear that it's on the autocannon shot. I'll fix it up and add the health regen.
Barrogh wrote:On a side note, what do you think on replacing 0,1 sec regen values with +X hp/sec in in-game tooltips everywhere? The way it is now it's fairly counter-intuitive for newcomers (yes, they do exist still).
I've been meaning to do this. I do it every time I fix something on an individual unit, but I need to just do everything at once. On the list for this weekend with everything else.








 . It does, but it's regen is also set to "disabled". I changed it to 0.
 . It does, but it's regen is also set to "disabled". I changed it to 0.




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