I say this because I've just finished a game in which I blew up my own Painboy...
 RIP
 RIP RIP
 RIP I know i've accidentally clicked on the nob a couple of times during frantic battles lol
    I know i've accidentally clicked on the nob a couple of times during frantic battles lolcaralimon wrote:I thought one of the points of the mod was toning down overperforming units/upgrades/wargear and giving some life to the "useless" ones. Reinforced Plating for the Wartruk was terrible in retail and still is in ELITE, if you're not changing it might just as well delete it from the game.




Darkbulborb wrote:It's quite annoying that if tanks move backwards, even with the rampage activated, a deff dread is not able to attack tanks.
 Tanks are designed to hard counter walkers ya git... only Tzeentch Dread is meant to stand up to tanks. Obviously the VC Fex can, but that thing T3 and very expensive too. MM Dread and BL Wraithlord are not tank counters, they should be shot apart from beyond their range.
 Tanks are designed to hard counter walkers ya git... only Tzeentch Dread is meant to stand up to tanks. Obviously the VC Fex can, but that thing T3 and very expensive too. MM Dread and BL Wraithlord are not tank counters, they should be shot apart from beyond their range.
Lulgrim wrote:Darkbulborb wrote:It's quite annoying that if tanks move backwards, even with the rampage activated, a deff dread is not able to attack tanks.
It's annoying if your build is countered?

Kvek wrote:sigh Deff Dread is FINE so why he needs some changes ?
Oh my god Darkbulb ....
Darkbulborb wrote:Kvek wrote:sigh Deff Dread is FINE so why he needs some changes ?
Oh my god Darkbulb ....
if you have nothing to add to my suggestions, then don't react to them. I only see you being critic while providing nothing why it shouldn't be done. So either come up with a story or just don't react.
Darkbulborb wrote:I agree with you on the tyrant guard, but the sentinel can get AV rockets, still in tier 2, but most IG players manage to keep him alive. Why I see a Deff Dread as a Dreadnought, Chaos Dreadnought, Wraithlord or whatever, because he is one, Deff "death" Dread "Dreadnought". and even in tabletop it's considered an equal to those mentioned above. I believe a bloodcrusher has more speed too, bloodcrushers beat deff dreads as well.

Nurland wrote:Darkbulborb wrote:I agree with you on the tyrant guard, but the sentinel can get AV rockets, still in tier 2, but most IG players manage to keep him alive. Why I see a Deff Dread as a Dreadnought, Chaos Dreadnought, Wraithlord or whatever, because he is one, Deff "death" Dread "Dreadnought". and even in tabletop it's considered an equal to those mentioned above. I believe a bloodcrusher has more speed too, bloodcrushers beat deff dreads as well.
Deff Dread costs 250/50 iirc. Wraithlord 400/100, Chaos Dread 410/120, SM Dread 450/120, GK Dread 500/130 or something along the lines. So no, it is not in the same caste as Dreadnoughts and Wraithlords. The balance of the original game or the elite mod is not based on tabletop.
BC is more expensive than Deff Dread (350/60), cannot be upgraded, has no ranged attack, no splash and no super long rage rape special. It does more dps to single entities while Deff does more dps to blobs of infantry.

Kvek wrote:the armor that makes his kaboom take no damage ? nah it's fair you need some positioning, Knob is very easily focus fired while doing it

Helios wrote:So..... has any one discovered a certain ridiculous, somewhat (IMO) unfair synergy between 2 wargear options that the K-Nob has? I'm not gonna say much more but it's essentially an exploding flying Kommando Nob.
Actually DD is 250/60 I remembered it got 20 power price reduction from retail but it was 10 at least according to Kvek.


Helios wrote:So..... has any one discovered a certain ridiculous, somewhat (IMO) unfair synergy between 2 wargear options that the K-Nob has? I'm not gonna say much more but it's essentially an exploding flying Kommando Nob.
dance commander wrote:The deff dread/bloodcrusher comparison is unfair, the reason the bloodcrusher is so overpriced is because it used to cost 45 power, at the time there was a problem of chaos players rushing a bloocrusher wich was extremely strong, before the power increase though there had been a build time increase wich was deemed not enough (the bloodcrusher takes 50 seconds to build, while a normal vehicle takes usually half the time).
Both changes stuck to this time for some reason, even though the meta has changed a lot and the bc is barely purchased anymore, but yeah comparing the price of both units is unfair because of the above.
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