GL heretics

Issues dealing with gameplay balance.
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Sub_Zero
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GL heretics

Postby Sub_Zero » Mon 14 Sep, 2015 2:28 pm

So my issue is that they can't start worshiping right away after they launch a barrage of grenades (ability). But you can doomblast and then start worshiping right away. How is that fair? After all it is an upgrade and not the starting ability that you get basically for free (not a whole lot of units with starting abilities you know...)
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Lost Son of Nikhel
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Re: GL heretics

Postby Lost Son of Nikhel » Tue 15 Sep, 2015 9:22 pm

Animation issues, I guess.
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Sub_Zero
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Re: GL heretics

Postby Sub_Zero » Wed 16 Sep, 2015 7:15 am

...that affect balance in a bad way. I cannot use the ability and then immediately start worshiping to allow my melee units to get close faster (khorne worship). This hardly can be considered imbalanced (if it was allowed to be performed) because grenades fly REALLY slowly and allow anybody to react. So this is why I am asking to look into this issue.
Atlas

Re: GL heretics

Postby Atlas » Wed 16 Sep, 2015 6:38 pm

Is this really an issue? Other GL teams, like GL Ists, also need time to use their barrage ability and then kite. I'm not convinced that the delay on worship has a significant effect on balance to warrant investigation.
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Sub_Zero
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Re: GL heretics

Postby Sub_Zero » Thu 17 Sep, 2015 4:49 am

For me it is. IST have a super-fast ability, I am fine that they are stuck in place for some time. Heretics are another story.

Upgrading them with ranged weapons I lose that gigantic potency of melee heretics and bloodlust combo (a lot of models, a lot of attacks, buffs stack up really fast). So I would love to make a barrage and instantly send my melee units to overwhelm knocked back units or even wipe them out if my opponent fell asleep (couldn't dodge or at least retreat from it)

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