Removing detection from detectors inside transports

Issues dealing with gameplay balance.
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PhatE
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Removing detection from detectors inside transports

Postby PhatE » Tue 08 Dec, 2015 2:15 pm

Can this please go?

To be fair this can really help out in a jam when you need to get your detectors close but it gets to the abuse levels that are a growing trend in higher level matches.

Like Falcons with detection at ranger levels or Razor backs that prevent any IED's from getting anything done is just too much. Perhaps I'm a minority on this one but it's been in the game for yonks and probably needs a visit.
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Re: Removing detection from detectors inside transports

Postby saltychipmunk » Tue 08 Dec, 2015 4:02 pm

considering that in order to get a mobile detector they have to buy 2 units i think it is fine. it would be one thing if you could cheaply get away with this, but both detectors and transports are inherent power sinks.
if your opponent can afford to be faffing about in a transport chasing your stealth units , then you should realistically also be able to afford an answer to it.

Plus i think your examples are rather weak in this case. ied's are already extremely punishing to people who dont get detectors (hell if you force a detector purchase just because of the threat of ieds i think you came out on top) . So it is waaaaay to much to ask for an ied to counter a vehicle+ detector considering the massive difference in investment here.

It can be unfair for units that need stealth to function( specifically melta troopers since i think that is the race we are coming from with this topic) but i think there are alternatives present for ig anyway.
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Re: Removing detection from detectors inside transports

Postby Nurland » Tue 08 Dec, 2015 5:14 pm

I am with the dollawagE on this one. I don't think detectors should detect from inside transports.
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Re: Removing detection from detectors inside transports

Postby PhatE » Wed 09 Dec, 2015 10:49 am

I'll make this perfectly clear so that this can't cause any confusion in case the title was not clear enough.




This is not an IG thread



This thread is about detectors detecting in transports




That's only two examples out of a possible many. Most of which cause more problems than what they offer. There's more than one way to play and the use this "feature" can give you a huge advantage where it shouldn't be a factor in a match. I can flank around and see invis lootas, bully scouts into being irrelevant, sweep IED's, react to well thought out traps without actually using the proper way of doing things, the list goes on.

An invulnerable detector that has transport speed is a little on the ridiculous side, I'm sure you can at least agree on that.

Don't derail this.
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Re: Removing detection from detectors inside transports

Postby saltychipmunk » Wed 09 Dec, 2015 12:31 pm

PhatE wrote:I'll make this perfectly clear so that this can't cause any confusion in case the title was not clear enough.


That's only two examples out of a possible many. Most of which cause more problems than what they offer. There's more than one way to play and the use this "feature" can give you a huge advantage where it shouldn't be a factor in a match. I can flank around and see invis lootas, bully scouts into being irrelevant, sweep IED's, react to well thought out traps without actually using the proper way of doing things, the list goes on.

An invulnerable detector that has transport speed is a little on the ridiculous side, I'm sure you can at least agree on that.

Don't derail this.


not derailing, one of the examples you gave was an ied, thats ig

And my previous point stands, they as in the people using the detector transport combo are investing two units worth to get mobile detection. it is inherently nearly double the investment in resources and population over most of the things they are countering.... unless you are playing a pretty large stealth army...

not to mention a pretty large portion of stealth in this game is a t1 mechanic. so needing a t2 vehicle and a t1 detector to counter a t1 stealth unit doesn’t really seem all that unreasonable to me especially since a good portion of t2 infiltration also happen to carry av weapons.

there is also the fact that said detector units might not otherwise be optimal choices for a given race match up. just for some basic examples shot/regular scouts with a sarge arent particularly great against shooty armies. rangers aren’t particularly amazing vs light infantry dominant races , nor are they really practical for the sweeping role given how they need setup and are squishy. that much is fine in t1.

But this t2+ we are talking about. I find it perfectly reasonable, to me anyway, that there are t2 solutions to the durability of detectors issue.


That being said , I am not at all against nerfing the detection radius of units while in a transport to something reasonable as I can appreciate how annoying a mobile detector with the range as large as a rangers would be. but that doesn’t mean we need the total elimination of the mechanic.
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Dark Riku
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Re: Removing detection from detectors inside transports

Postby Dark Riku » Wed 09 Dec, 2015 2:56 pm

This should not get changed. It's a way to protect the more fragile detectors come T2.
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Forestradio
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Re: Removing detection from detectors inside transports

Postby Forestradio » Wed 09 Dec, 2015 3:18 pm

agreed it's way too hard to counter detectors with flesh hook so forcing them to come out of the transport so they can be balanced properly with hook would be balanced

on a serious note, a reduced detection range while inside transports would be fine probably to open up some more infiltration plays in t2+
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Re: Removing detection from detectors inside transports

Postby Tex » Thu 10 Dec, 2015 12:16 am

I think that would be great to reduce detection range to somewhere in the 15-20 value when inside a transport.
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Re: Removing detection from detectors inside transports

Postby Nurland » Thu 10 Dec, 2015 5:40 pm

Reduced range could work too.
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PhatE
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Re: Removing detection from detectors inside transports

Postby PhatE » Fri 11 Dec, 2015 12:07 pm

Infiltration is what keeps the more fragile detectors from getting killed.

Can agree with a detection range reduction. Pretty much means that traps can still be laid and carried out whilst getting them to have some form of relevance.
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Re: Removing detection from detectors inside transports

Postby CSM Emperor » Sat 16 Jan, 2016 1:18 pm

PhatE wrote:Can this please go?

To be fair this can really help out in a jam when you need to get your detectors close but it gets to the abuse levels that are a growing trend in higher level matches.

Like Falcons with detection at ranger levels or Razor backs that prevent any IED's from getting anything done is just too much. Perhaps I'm a minority on this one but it's been in the game for yonks and probably needs a visit.

i had no idea detectors could detect inside transports, it should go.

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