
Also, I think this is "just" a retexture, right?


Actually, I don't remember if it was in vanilla. Is there a way to use DoW1 models somehow?Orkfaeller wrote:Well, he propably ment a DowII mod
Also, I think this is "just" a retexture, right?




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Yes, of course. Only scouts and rangers have proper animation sets. Rangers don't close enough, so it was a scout.Orkfaeller wrote:I asume he is based on the Scout model?
It doesn't matter. If I ask for opinion, that means I need a new direction to work to. I can do anything you wish, but I have to know what to do.Orkfaeller wrote:I dont know how far into it you allready are, nor do I understand much about modeling;
Got it.Orkfaeller wrote:All I can say is I think he could get a bit "slimmed down", still.
Stuff like his forearm armour and his boots to make him look a bit more athletik
It's a part of texture, diffuse and normal maps.Orkfaeller wrote:Also I hope he'll get some skull buckles when hes finished.


Gray wrote:Another WIP render. Slimmed down, reworked legs, helmet
Started to working on textures.
Suffer from lack of original HD textures. Compiling original DoW Vindicare Assassin and DoW 2 Scout texture. Handmade require some time. Results still unsatisfactorily.
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Still far from perfection, but I'll keep working.fankater wrote:Awesome work Grey! He looks better than any anyone suppose.
Are you going to do sniper rifle for him ?
If somebody tell me how it works here. Each game engine has unique effects structure.Orkfaeller wrote:Are you able to do stuff like the little lights / lasers on his rifle / helmet?
Would you have to add some particle effect or is it just a case of a transparent sprite?
Ever done something like it befor?




Gray wrote:If somebody tell me how it works here. Each game engine has unique effects structure.Orkfaeller wrote:Are you able to do stuff like the little lights / lasers on his rifle / helmet?


Gray wrote:Sniper rifle is not even a question. I'll just take the original one from DoW 1.
OK, let THQ sue me.Jazz-Sandwich wrote:Gray wrote:Sniper rifle is not even a question. I'll just take the original one from DoW 1.
Would there not be concerns about allegations of copyright breach?

Gray wrote:OK, let THQ sue me.Jazz-Sandwich wrote:Gray wrote:Sniper rifle is not even a question. I'll just take the original one from DoW 1.
Would there not be concerns about allegations of copyright breach?
OK, I can make it from the scratch using this one as a template. The geometry is simple enough. I can also restyle a texture to make it unrecognizable. But it takes a day or two.Jazz-Sandwich wrote:THQ do seem to be reluctant to take action against modders in Russian areas, but it's Elite mod itself that I'd be concerned about. The issue has been brought up in other threads (eg that of the Force Commander's voice-over), and it applies here too.
You're happy to risk your own neck; fair enough. But what of Elite mod?

Lulgrim wrote:Uhh unless it's something radically new and different, why??? I've added a bunch and I've never needed to make a new one... There are plenty of them available to grab.
Gray wrote:One more question: is it have any upgrades? I mean, should I make it as one solid piece of wargear or split it into a customizable puzzle.
I am planning to attach some fancies (bullets, dagger etc.) to bracers to make it less boring, so I need to know, where to link them - a parent mesh or accessories.Lulgrim wrote:I assume the unit would have an upgrade or two, but idk what exactly and what might suit them visually. If you have any ideas about add-on or alternative pieces, they can certainly be used in some way (as Army Level unlocks if not upgrades).
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