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				Re: The Codex WIP
				Posted: Sat 12 Jul, 2014 9:39 am
				by Ar-Aamon
				Thx Windu
			 
			
					
				Re: The Codex WIP
				Posted: Sat 12 Jul, 2014 11:16 am
				by Wise Windu
				FiSH wrote:Nice work Windu. I have two things about Terminator Librarian.
1. What knockback type is used by "Sanctuary?" I'm assuming weapon knockback, but it'd be nice to know.
2. I'm nitpicking here, but in the description for Shrouding, there is an "it's" which should be "its".  

 
1. Nurland's right, added it.
2. Would have bothered me too if I had noticed it; fixed it  
 
 Ar-Aamon wrote:Thx Windu
No problem  

 
			
					
				Re: The Codex WIP
				Posted: Thu 24 Jul, 2014 6:16 am
				by Arbit
				Both the tool tips and 
codex entry for Waaagh! Banners says they restore 30 energy to the affected units.  I tried with both the mek and stormboyz and neither received energy.
 
			
					
				Re: The Codex WIP
				Posted: Thu 24 Jul, 2014 7:00 am
				by Wise Windu
				Well, they should. can you post a replay?
			 
			
					
				Re: The Codex WIP
				Posted: Thu 24 Jul, 2014 12:13 pm
				by Dark Riku
				Why would they restore energy?
The weirdboy is the one that gets energy from friendly units using waagh nearby.
			 
			
					
				Re: The Codex WIP
				Posted: Thu 24 Jul, 2014 3:22 pm
				by Wise Windu
				It's Frazzle that restores 30 energy to allied infantry, not Waaagh. Stormboys and the Mek both have the infantry unit type.
			 
			
					
				Re: The Codex WIP
				Posted: Thu 24 Jul, 2014 4:32 pm
				by Arbit
				Yeah, I'm talking about the Frazzle ability on the Waaagh! Banner, not the generic Waaagh! ability on ork infantry.
Fortunately, I do have a replay!  I messed around with it for a minute or two last night and I still have the temp file.  I see now that I also tried a painboy as well and it didn't restore his energy either.
			 
			
					
				Re: The Codex WIP
				Posted: Thu 24 Jul, 2014 5:36 pm
				by Dark Riku
				I know...
The Banner's ability got changed to sorta a "free waagh" some time ago.
CBA to look it up.
The frazzle should be an old description as it was only available to the mekboy and had a power cost.
			 
			
					
				Re: The Codex WIP
				Posted: Thu 24 Jul, 2014 7:05 pm
				by Arbit
				Christ.
I'm pointing out a discrepancy between the tooltips/Codex and what happens in game.  If you think the change is intentional and the tooltips/Codex are out of date, then just say so right off the bat.  Why would you ask "Why would they restore energy?" when I linked the Codex entry that says they restore energy in my initial post?
			 
			
					
				Re: The Codex WIP
				Posted: Sat 26 Jul, 2014 1:31 pm
				by Dark Riku
				Maybe it's because I'm talking with Windu. You know, the last one that posted before I did?
Calm down son.
			 
			
					
				Re: The Codex WIP
				Posted: Sun 31 Aug, 2014 5:48 pm
				by Dalakh
				http://www.dawnofwar.info/index.php?pag ... rp_spidersTheir is a problem with the warp spiders' production and reinforcement costs I think.
 
			 
			
					
				Re: The Codex WIP
				Posted: Sun 31 Aug, 2014 9:26 pm
				by Wise Windu
				Ah, you're right. Fixed it, thanks.
			 
			
					
				Re: The Codex WIP
				Posted: Sun 31 Aug, 2014 10:49 pm
				by Dalakh
				Well I thank you  

  this Codex thingy is really handy.
 
			
					
				Re: The Codex WIP
				Posted: Tue 02 Sep, 2014 6:53 pm
				by BaptismByLoli
				Is it just me or does the Plague Marine's power sword has a Damage & DPS output of 0.01?
			 
			
					
				Re: The Codex WIP
				Posted: Tue 02 Sep, 2014 6:57 pm
				by Wise Windu
				It does. It does on hit damage instead that is explained in the wargear tab. The weapon itself only does  .01 damage, but the on hit aspect means it ignores melee resistance.
			 
			
					
				Re: The Codex WIP
				Posted: Tue 02 Sep, 2014 6:59 pm
				by BaptismByLoli
				Derp, my bad
Damnit Relic, why are your game mechanics so confusing sometimes -.-
			 
			
					
				Re: The Codex WIP
				Posted: Wed 03 Sep, 2014 5:24 pm
				by Swift
				Codex still states FoS lasts 8 seconds and doesn't mention tracking. 
http://www.dawnofwar.info/index.php?pag ... _commanderA mighty blow from the power fist disables the targeted vehicle for 8 seconds. Range 5, cooldown 80 seconds.
 
			
					
				Re: The Codex WIP
				Posted: Wed 03 Sep, 2014 5:27 pm
				by Wise Windu
				Because it still lasts 8 seconds. I added in the tracking bit. Thanks
			 
			
					
				Re: The Codex WIP
				Posted: Wed 03 Sep, 2014 8:20 pm
				by Swift
				I thought it lasted 5 seconds now it tracks? Also isn't the fist of Brockus tier 3?
			 
			
					
				Re: The Codex WIP
				Posted: Wed 03 Sep, 2014 8:27 pm
				by Wise Windu
				Swiftsabre wrote:Also isn't the fist of Brockus tier 3?
Yes it is. Fixed.
Swiftsabre wrote:I thought it lasted 5 seconds now it tracks?
It was meant to, but somehow it ended up being left out (probably my fault). And then no one noticed that it had been left out before the patch came out.
 
			
					
				Re: The Codex WIP
				Posted: Fri 05 Sep, 2014 2:05 pm
				by Swift
				The codex does not mention how the Kommando Nob acquires the Grapplin' Hook ability. 
http://www.dawnofwar.info/index.php?pag ... mmando_nob 
			
					
				Re: The Codex WIP
				Posted: Fri 05 Sep, 2014 2:28 pm
				by Wise Windu
				Added, thanks
			 
			
					
				Re: The Codex WIP
				Posted: Fri 05 Sep, 2014 8:19 pm
				by Dalakh
				And the trippa shot ability too I think.But there is one thing I'd very much like to see added in the codex : the splash damage values and weapon types of units and vehicle that have splash melee. The information could be added and presented as a passive ability for instance. I think that would be an extremely handy info to have.
Thanks again Windu that Codex is really helpful.  

 
			 
			
					
				Re: The Codex WIP
				Posted: Sat 13 Sep, 2014 4:13 pm
				by lolzarz
				The Space Marine Dreadnought page does not mention the inspiration ability it starts with.
			 
			
					
				Re: The Codex WIP
				Posted: Sun 14 Sep, 2014 7:20 am
				by Wise Windu
				Added it, thanks.
Also fixed the Apothecary's heal ability. Apparently I had it wrong, oops. Turns out the numbers are a bit bigger.
			 
			
					
				Re: The Codex WIP
				Posted: Sun 14 Sep, 2014 4:39 pm
				by lolzarz
				The Nurgle's Rot abllity that Chosen Plague Marines have does not mention its cooldown in the entry.
			 
			
					
				Re: The Codex WIP
				Posted: Sun 14 Sep, 2014 4:43 pm
				by Wise Windu
				Added
			 
			
					
				Re: The Codex WIP
				Posted: Sun 14 Sep, 2014 5:19 pm
				by Torpid
				The tankbusta's page seems empty bar a few tabs.
			 
			
					
				Re: The Codex WIP
				Posted: Sun 14 Sep, 2014 5:54 pm
				by Wise Windu
				Yeah, I think I mentioned that somewhere in this thread before. I'm not able to add those in unfortunately. I think Lulgrim would have to do that since I don't have access to the database. The same is true of the Chosen Plague Marines.
			 
			
					
				Re: The Codex WIP
				Posted: Sun 14 Sep, 2014 6:48 pm
				by Torpid
				Ah ok, thanks.