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				Re: Bugs/Issues Thread
				Posted: Mon 21 Oct, 2013 5:47 pm
				by Vapor
				Weirdboy's Over Dere ability changes hotkeys (grid) depending on how many upgrades he has. It can be E, R, or T which is really confusing.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 21 Oct, 2013 11:47 pm
				by Flash
				GK Rhino will occasionally bug out. Units are stuck inside and it cannot be moved. I believed this occurs when the smoke grenade ability is used before all units have exited the vehicle. Will do more testing to confirm
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Tue 22 Oct, 2013 4:54 am
				by ThongSong
				Ace of Swords wrote:The Vanguard 'Sargent' can die and the squad will temporarily lose Merciless strike still the model gets reinforced.
sternguards will lose ATSKNF I believe if the sarge dies
 
			
					
				Bugs/Issues Thread
				Posted: Tue 22 Oct, 2013 4:58 am
				by Lulgrim
				Ace of Swords wrote:The Vanguard 'Sargent' can die
Not a bug
and the squad will temporarily lose Merciless strike still the model gets reinforced.
Also not a bug
ThongSong wrote:sternguards will lose ATSKNF I believe if the sarge dies
Neither is this
 
			
					
				Re: Bugs/Issues Thread
				Posted: Wed 23 Oct, 2013 2:24 am
				by PePPeR
				The Krak nades from the Interceptors does 250 (i think) melta damage?. But when using the Purge ability on the Deff dred, firing the Krak it does not take the 325 but just the same 250 like normal (im not sure of the numbers but you dont get the bonus damage from Purge). You get the 30% with Melee and Ranged but not the nades, why?. I checked the Purge description and it says the affected enemy will take 30%, nothing to say not from Kraks or any type of weapon  

 
			
					
				Re: Bugs/Issues Thread
				Posted: Wed 23 Oct, 2013 1:41 pm
				by Faultron
				2.2 Beta 5 specific
i played vs Cpu, they standing at my genfarm all the time and doing nothing
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Wed 23 Oct, 2013 2:06 pm
				by Torpid
				Because they can't target the power node.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Wed 23 Oct, 2013 5:40 pm
				by fankater
				Kasrkins krak grenades can`t stick to targets like interceprors do. Intended ?
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Wed 23 Oct, 2013 6:09 pm
				by Nuclear Arbitor
				^ it is.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Thu 24 Oct, 2013 12:18 am
				by PePPeR
				Anyone on the previous question i asked??.
Why do kraks not do the 30% bonus damage on a walker or tank while librarians Purge is active on it but everything else does?.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Thu 24 Oct, 2013 1:08 pm
				by Asmon
				Perhaps they have not been coded like any other grenade. Or perhaps it is the Purge ability that is buggy.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Fri 25 Oct, 2013 12:27 am
				by Forestradio
				Just tested the GK terminator incinerator with beta 6.
It works normally now, doing a continuous stream of damage instead of a huge burst. 
 
   
  
 
			
					
				Re: Bugs/Issues Thread
				Posted: Fri 25 Oct, 2013 12:52 pm
				by Orkfaeller
				More of a question than anything else, but
are Singularities ( D Cannon ) supposed to ( heavily ) damage buildings ( generators etc ) or even Vehicles?
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Fri 25 Oct, 2013 1:24 pm
				by Nurland
				
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sat 26 Oct, 2013 12:33 am
				by PePPeR
				Asmon wrote:Perhaps they have not been coded like any other grenade. Or perhaps it is the Purge ability that is buggy.
Thanks for the reply, but do you know if its bugged or is this an unknown?.
 
			
					
				Re: Bugs/Issues Thread
				Posted: Sat 26 Oct, 2013 4:51 am
				by Nuclear Arbitor
				it does explosive damage so yes, it is. it'd be a balance issue, not a bug.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sun 27 Oct, 2013 1:34 am
				by Dark Riku
				Hive Node still protects itself with the ability. 
You can see it on the Grand final game 3 of this months 2v2 tourney.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 28 Oct, 2013 4:08 am
				by PePPeR
				Christ these GK krak nades are not good news, I've noticed sometimes when you throw them they take a while, sometimes 3/5 secs long after you initially threw it, why's that?.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 28 Oct, 2013 10:14 am
				by sk4zi
				usually its because the model which is suppost to throw it is in an animation at the moment. 
its the same with any other grenade throw
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 28 Oct, 2013 5:20 pm
				by Ace of Swords
				kaserkin AV nade can be thrown on the ground but it will stick to the target, it happened today on an AVA, I threw it at the feet of it, then it moved and the timer/nade was following it around still it exploded for it's normal effect of damage + slow.
Got the replay if needed.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 28 Oct, 2013 10:14 pm
				by PePPeR
				Ace of Swords wrote:kaserkin AV nade can be thrown on the ground but it will stick to the target, it happened today on an AVA, I threw it at the feet of it, then it moved and the timer/nade was following it around still it exploded for it's normal effect of damage + slow.
Got the replay if needed.
YES YES this too, 100% seen this happen.
 
			
					
				Re: Bugs/Issues Thread
				Posted: Tue 29 Oct, 2013 6:08 am
				by Indrid
				Already on the list fellas.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Wed 30 Oct, 2013 1:47 am
				by Arbit
				I had a full health GM squad with sarge enter a webway and the squad came out with 7/7 members.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Wed 30 Oct, 2013 7:22 am
				by Torpid
				This happens with tunnels sometimes too, and it can happen twice with the leaders, where the additional 2 guardsmen that each leader provides don't appear. This means fully upgraded guardsmen only end up with 8 models.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Wed 30 Oct, 2013 10:49 am
				by Dark Riku
				This has been in the game since forever :p
And to my experience it always happens when you go into the webway/tunnel.
They always get eaten or claimed by the warp ^^
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Wed 30 Oct, 2013 12:17 pm
				by Lulgrim
				Guess I'll just add it to the Webway description as "Perils of the Warp" then (old school Relic fix)
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Wed 30 Oct, 2013 4:47 pm
				by Lag
				But Webway gates have nothing to do with the warp. Or do they?
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Wed 30 Oct, 2013 5:11 pm
				by Nuclear Arbitor
				they're separate but sometimes things make holes. my understanding is that the webway is like an intestine and the warp is like the rest of the body around it, minus the absorb food part of course.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Wed 30 Oct, 2013 5:15 pm
				by Lulgrim
				Webway is somehow connected to both Warp and materium. It's a bit vague. Ravener tunnels probably aren't though.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Wed 30 Oct, 2013 10:00 pm
				by Arbit
				Huh, I remember it being reported in the past but I thought it had been fixed.  Turns out it was there all along?  And it's unfixable?
That sucks.  Oh well... I guess we know why IG didn't get a tunnel mechanism like they had in DoWI.