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				Re: Unit Preview: Vindicare Assassin
				Posted: Mon 11 Nov, 2013 8:43 pm
				by Lulgrim
				Flash wrote:What would I need to do to make the unit available from the HQ? Spent some time playing with the textures in Photoshop. Would like to see if they're presentable or absolute rubbish first, if Gray doesn't mind.
viewtopic.php?p=10296#p10296 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Tue 12 Nov, 2013 2:02 pm
				by Gray
				Flash wrote:What would I need to do to make the unit available from the HQ? Spent some time playing with the textures in Photoshop. Would like to see if they're presentable or absolute rubbish first, if Gray doesn't mind.
My main rule: if I upload something - it's for public use. You are free to modfy any textures or meshes I made. You do not need my permision to improve the model. Just mention me in credits you you appreciate my work.
 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Tue 12 Nov, 2013 2:52 pm
				by Flash
				Thanks man. Thought I'd ask first, I dont want to step on your toes and I appreciate your work. Would you prefer I posted about the textures here or in a seperate thread?
			 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Wed 13 Nov, 2013 9:18 am
				by Gray
				Flash wrote:Would you prefer I posted about the textures here or in a seperate thread?
There are two topics about Vindicare assassin already. No need to multiply it more.
 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Thu 14 Nov, 2013 8:18 pm
				by Orkfaeller
				
			 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Thu 14 Nov, 2013 11:59 pm
				by Forestradio
				They can't add another commander for SM because there isn't a fifth commander slot.
Check out my GK commander thread on Balance Discussion titled "Purifier Brotherhood Champion."
			 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Fri 15 Nov, 2013 12:12 pm
				by Gray
				Radio the Forest wrote:They can't add another commander for SM because there isn't a fifth commander slot.
Check out my GK commander thread on Balance Discussion titled "Purifier Brotherhood Champion."
Any way to divide GK (or Ordo Malleus) from SM to a dedicated faction?
I had plans for Tau and Necrons...
 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Fri 15 Nov, 2013 12:14 pm
				by Lulgrim
				Not right now, although someone on RN was working on a solution (it's rather complicated and apparently requires rebuilding the UI or such).
			 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Fri 15 Nov, 2013 12:50 pm
				by Gray
				Lulgrim wrote:Not right now, although someone on RN was working on a solution (it's rather complicated and apparently requires rebuilding the UI or such).
AFAIR, faction choose option is allways a scroll-down menu. Never a button or an icon. If It's so, it's an API solution, not UI.
 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Fri 15 Nov, 2013 1:20 pm
				by Lulgrim
				Not so simple I'm afraid.
			 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Fri 15 Nov, 2013 1:23 pm
				by Orkfaeller
				I allways asumed you could just put the Demon Hunter Inquisitor ( just as an example, whatever ) as a forth commander for another race, one thats pretty sure isnt going to get a new commander, of their own ( Orks or whatever ).
It wouldnt be the most elegant solution, but the easiest one I would have expect.
			 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Fri 15 Nov, 2013 10:16 pm
				by Nuclear Arbitor
				gk are basically half the ordo malleus. what we don't have are hereticus and xenus. either of which would work fine taking an ig slot.
			 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Fri 15 Nov, 2013 10:25 pm
				by Orkfaeller
				Nuclear Arbitor wrote:gk are basically half the ordo malleus. 
Thats why a Malleus Inquisitor makes sense. Grey Knights are not going to join an Alienhunter expidition.
what we don't have are hereticus 
We do inform of the IG Inquisitor. And, sadly, I dont see anyone doing Sisters.
and xenus. either of which would work fine taking an ig slot.
The Ordo Xenos has barely anything outside the DeathWatch. Beside, a Alien Hunter Inquisitor leading an Army of proffessional Deamon Hunters is just nonsensical, IMHO
 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Sat 16 Nov, 2013 6:13 pm
				by Kilgarn
				Sooooo should I do that portrait for the Vindicare Assassin ? 

Just finished the Paladins ^^ Hope I'll have time for the Purifiers too today 

 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Sat 16 Nov, 2013 6:21 pm
				by Dark Riku
				I think you should yes. If I'm not mistaking Caeltos wanted to implement the guy asap.
Why don't you just ask him these things on steam? ^^
			 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Sat 16 Nov, 2013 6:29 pm
				by Kilgarn
				Dark Riku wrote:I think you should yes. If I'm not mistaking Caeltos wanted to implement the guy asap.
Why don't you just ask him these things on steam? ^^
Dont have his Steam adress 

But either way, I'll do it today/tomorrow then ^^
 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Sun 17 Nov, 2013 12:43 am
				by Lulgrim
				Portrait would come in handy, yes. We can have a playable VA out very soon.
Btw, I also lack the Exitus rifle, I'm using a Scout rifle atm.
			 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Sun 17 Nov, 2013 12:29 pm
				by Kallak
				Hi guys,
Just started to play on Elite mod....
So excited to see the assassin taking place on my Grey Knight forces!
Hope soon I'll have time to join some games with you!
Kallak
			 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Sun 17 Nov, 2013 2:43 pm
				by Kilgarn
				Vindicare Assassin portrait is done and uploaded to my topic and in the releases topic ^^ Enjoy 

Hope you guys like it :3
 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Sun 17 Nov, 2013 11:37 pm
				by Flash
				About darkening the textures. They've been darkened in photoshop, but the models appear pink in game. I don't have anytime to fix/figure that out until xmas break starts :/. exam hell time has started, and it's not like I had much time to begin with. Sorreh
			 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Mon 18 Nov, 2013 3:29 pm
				by Gray
				Flash wrote:About darkening the textures. They've been darkened in photoshop, but the models appear pink in game. I don't have anytime to fix/figure that out until xmas break starts :/. exam hell time has started, and it's not like I had much time to begin with. Sorreh
Generate mipmaps when saving the file.
 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Tue 19 Nov, 2013 5:27 pm
				by Kallak
				This is a really good work! Well done for the design and for Adding a great unit on the GK army  
 
 A "little bit darker" would be wonderful!!!
Kallakus
 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Tue 19 Nov, 2013 6:22 pm
				by Flash
				Right, so I did generate originally. Using nvidia's dds plugin for photoshop. I'm unclear what format to save in it (obviously .dds) the default is RGB 8 bpp | 256 colors. I'm wondering if using a different option (DXT1 ,3 or 5) would do it.
			 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Tue 19 Nov, 2013 6:29 pm
				by David-CZ
				Flash wrote:Right, so I did generate originally. Using nvidia's dds plugin for photoshop. I'm unclear what format to save in it (obviously .dds) the default is RGB 8 bpp | 256 colors. I'm wondering if using a different option (DXT1 ,3 or 5) would do it.
Use DHX5. I use it and the textures work perfectly
 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Tue 19 Nov, 2013 11:13 pm
				by Flash
				No joy. Sigh. Model shows up black in the army painter, and pink in game. I get that the game isn't finding the texture, but I don't know why
			 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Tue 19 Nov, 2013 11:15 pm
				by Ar-Aamon
				I think the Vindicare Assassin should detect infiltrated units. Otherwise they are a huge threat for him.
			 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Wed 20 Nov, 2013 6:59 am
				by Gray
				Flash wrote:Right, so I did generate originally. Using nvidia's dds plugin for photoshop. I'm unclear what format to save in it (obviously .dds) the default is RGB 8 bpp | 256 colors. I'm wondering if using a different option (DXT1 ,3 or 5) would do it.
I use Paint.net for final conversion. Never was satisfied how Photoshop save files.
 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Wed 20 Nov, 2013 7:29 am
				by David-CZ
				Flash wrote:No joy. Sigh. Model shows up black in the army painter, and pink in game. I get that the game isn't finding the texture, but I don't know why
Could you send me the files please. I'll see if I have the same problem on my PC as well.
 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Wed 20 Nov, 2013 6:57 pm
				by Shas'el Doran'ro
				I hear his voice from DoW1 when I see him in Elite.  
 http://www.youtube.com/watch?v=0uSwADL2E9w
 http://www.youtube.com/watch?v=0uSwADL2E9w 
			
					
				Re: Unit Preview: Vindicare Assassin
				Posted: Wed 20 Nov, 2013 8:33 pm
				by David-CZ
				At some point he sounds like a chaos unit. Too bad we can't use these.