That's the fallacy I suffer from with regards to DOW. I've played for 3k hours so if I stop playing now I'll have wasted all that time, so I need to keep playing until I'm clearly the best player...
It's fallacious because if I'm not benefiting from playing anymore DOW, then irrespective of how long I've played in the past, to play more DOW in the future is to waste time. How much time I have wasted on the game in the past is irrelevant.
What I'm saying is that if Lulgrim has wasted time implementing something that is a design failure then you're the only one to be blamed Caeltos AND if it is poorly designed it shouldn't be implemented purely because a lot of time was spent trying to implement it.
I'm not quite sure I understand the relevance here. My post was in direct response to how the smoke launchers actually functions in fluff/tt and aren't actual Grenade Launchers. Whereas my understanding was wrong of it, but that doesn't mean the concept/the idea and the design behind are faulty. Like I said, it could just be remodelled into something that more appropiately makes sense. It's just a cosmetical error that can be adjusted appropiately.
Implementing another type-of weapon that isn't flexible in matchups leads to a specialized weapon that ends up being redundant and pointless add-on to the GK overall army composition wise.
I don't understand what your hour spend on the game is has to do with any of the hours spent by Lulgrim trying to make the implementation (As to making it compatible with upgrades, getting them to fire, and all those shaningans). If we have to re-do everything from scratch and have another process of 6 months of labor to get another thing to work, just from a cosmetic replacement for the smoke-launcher/grenade launcher, then that's a waste of time that can be spent on elsewhere, and we're not exactly a large-sized team. Which means we're sacrificing manpower for bug hunting/further additions and patch-delievering.
And like I said, if we can replace the model of the smoke launcher for a substitute thing that ultimately does the exact same thing without any problems, I'm perfectly fine with it. But imagine it abit from Lulgrims perspective on how many hours he's spent on the damn thing, and only to be like "Yeah, you know that thing you worked on for so long, yeah- we don't need it." It's aggroviating.
The Grenade Launcher works fine so far, you haven't played around with it. You don't know the pricing or the value, so I'm not sure how you're the one to come to a verdict of the performance of something which you have no knowledge about, nor have the concept/draft design of the implementation in mind with the army-composition as a fore-front for the it's implementation decision.
It was designed already when we drafted the Grey Knights to begin with. It just didn't come to full fruition until now.