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				Re: Bugs/Issues Thread
				Posted: Wed 29 Jan, 2014 1:57 pm
				by Torpid
				Dark Riku wrote:That Torpid Gamer wrote:The thing with the hive node is that it lowers not only incoming damage, but also outgoing damage, so if you have a tac flamer nearby to it while gas it up the hive node will debuff the tacs damage to pitiful levels, so that could be causing it. 
Sigh. No... It doesn't affect enemies that way. 
Enemies are slowed and take damage from it. Nothing else...
 
The hive node gas effect does the following: 
1. Damage and snare 
enemies.
2. Reduce the outgoing and incoming damage of 
all units.
 
			
					
				Re: Bugs/Issues Thread
				Posted: Wed 29 Jan, 2014 2:49 pm
				by Bahamut
				yup, pretty much. 50% speed reduciton to enemies, 5 piercing damage per second
And to everyone, 80% reduced incoming and outgoing ranged damage, and 100% courage multiplier, meaning nobody gets courage damage (supression) while inside the cloud
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Thu 30 Jan, 2014 7:35 am
				by Shas'el Doran'ro
				I'm getting so many damn glitches with GK it's making them unplayable, Interceptors glitch and doesn't respond to orders when they are ordered to use Krak grenades most of the time getting wiped if it's a tight engagement, Terminators / Paladins where the third model glitches and doesn't teleport when the squad is ordered to teleport, Brother Captain getting stuck in terrain, and let us not forget the Sync error caused by the Vindicare Assassin, to name but a few.
It seems the GK has gotten more glitchy and unreliable in the last releases of Elite.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Thu 30 Jan, 2014 2:20 pm
				by Dark Riku
				That Torpid Gamer wrote:The hive node gas effect does the following: 
1. Damage and snare enemies.
2. Reduce the outgoing and incoming damage of all units.
Ingame tooltips are very much off then. There it claims allied units get 
suppression immunity and 80% ranged damage reduction both ways. While it's 
suppression immunity and 80% ranged damage reduction both ways for everyone 
and slow & damage to enemies.
So either the tooltips are wrong or it's not working as originally designed.
Or the design has changed?
 
			
					
				Re: Bugs/Issues Thread
				Posted: Thu 30 Jan, 2014 3:30 pm
				by Torpid
				Are you saying the tooltip says that the ranged damage multipliers only affect allies? Granted that you do very little dps out of it and so it is mainly useful for gen bashing, I don't think it's overpowered in its current state.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Thu 30 Jan, 2014 6:58 pm
				by Dark Riku
				That Torpid Gamer wrote:Are you saying the tooltip says that the ranged damage multipliers only affect allies? 
Yes
Flamer terminators don't have a death animation? 
start 27:40Can't they just use the normal one for when they die? Or doesn't this usually happen?
 
			
					
				Re: Bugs/Issues Thread
				Posted: Thu 30 Jan, 2014 10:12 pm
				by Black Relic
				I dont think that happens every time. I they have a death animation but something might have just gotten bugged during all that. 
Or the termi might have said "I will not fall." Determination is key  

 
			
					
				Re: Bugs/Issues Thread
				Posted: Thu 30 Jan, 2014 10:17 pm
				by Orkfaeller
				Well the brother captain doesnt haveone, whichis allways amusing to watchwhen he hits the floor like a familyguy character on death.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Thu 30 Jan, 2014 11:17 pm
				by Forestradio
				Orkfaeller wrote:Well the brother captain doesnt haveone, whichis allways amusing to watchwhen he hits the floor like a familyguy character on death.
yeah, it looks kinda silly.
Any way to give him the same death animation as the chaos lord?
The GK libby has the same death animation as the chaos lord
Shas'el Doran'ro wrote:I'm getting so many damn glitches with GK it's making them unplayable, Interceptors glitch and doesn't respond to orders when they are ordered to use Krak grenades most of the time getting wiped if it's a tight engagement, Terminators / Paladins where the third model glitches and doesn't teleport when the squad is ordered to teleport, Brother Captain getting stuck in terrain, and let us not forget the Sync error caused by the Vindicare Assassin, to name but a few.
It seems the GK has gotten more glitchy and unreliable in the last releases of Elite.
All of those bugs have been around for a while as far as I know.
But yeah, in the grim darkness of the far future, no one can figure out how to use their fucking teleporters.
 
			
					
				Re: Bugs/Issues Thread
				Posted: Fri 31 Jan, 2014 5:46 am
				by Nuclear Arbitor
				well GK teleporters are special; they have a really long recharge/cooldown/whatever you want to call it time. in order to use them as fast as they do in dow2 they have to overcharge them which can lead to problems. they're only supposed to be used once per engagement. 
that was sort of a joke
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Fri 31 Jan, 2014 9:12 am
				by Broodwich
				To reiterate from elsewhere, spotters smoke shell range reduction hasnt changed
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Fri 31 Jan, 2014 9:15 am
				by Lulgrim
				To reiterate from elsewhere, it's already fixed
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Fri 31 Jan, 2014 10:26 am
				by Indrid
				And it's already on the list, please check it first guys.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sat 01 Feb, 2014 3:33 pm
				by fankater
				Beta 11, VA can still cloak while in cover. Intended ? Btw his Suit destripion needs a tweak.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sun 02 Feb, 2014 10:35 am
				by Orkfaeller
				Flash Gitz dont suffer knock-back when using target ground-
Not sure if its something worth fixing, though.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sun 02 Feb, 2014 10:41 pm
				by Toilailee
				Multi las turret doesn't damage power nodes anymore but it still does damage generators and units (as far as I could tell from few games).
Don't know since when the bug has been around.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sun 02 Feb, 2014 10:56 pm
				by Torpid
				It's been around for months. You're right, it doesn't damage nodes.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sun 02 Feb, 2014 11:53 pm
				by Forestradio
				Shrouding (Grey Knight Librarian ability) no longer appears to work properly on the vindicare assassin.
I didn't have the camo suit purchased either.
Gonna do some more extensive testing with it soon.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 03 Feb, 2014 7:18 am
				by ThongSong
				interceptors tend to sit around on their asses when you order them to throw a grenade and for a few seconds become totally unresponsive. 
on a side note, there was one occasion, in a space marine mirror, my opponent had sniper scouts (no sarge) in a tower. I hurled a grenade at the tower. my opponent exited the garrison. the 2 regular members were already outside the tower, with only the sniper model remaining. when the grenade went off it killed the entire squad, even though it only hit one model (grenade was thrown into the building, not at the door)
anyone else been able to replicate this?
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 03 Feb, 2014 7:33 am
				by Kvek
				Heard that repair bunker can save Venerable dread from dying
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 03 Feb, 2014 10:18 am
				by Orkfaeller
				Toilailee wrote:Multi las turret doesn't damage power nodes anymore but it still does damage generators and units (as far as I could tell from few games).
Don't know since when the bug has been around.
Yeah, same goes for Tarantula Turrets, and I guess Mek and Heavy Bolter turrets too.
Allways asumed it was a balance thing, not a bug.
 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 03 Feb, 2014 12:14 pm
				by Nuclear Arbitor
				Kvek wrote:Heard that repair bunker can save Venerable dread from dying
anything that repairs it while in the bubble will prevent it from dieing. presumably this works repeatedly.
 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 03 Feb, 2014 12:35 pm
				by Orkfaeller
				Well, the bubble should make it unrepairable. Neither Repair units nor global repair have an effect on the ven dread when stoicism activates.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 03 Feb, 2014 12:36 pm
				by Lulgrim
				These abilities check for the Stoicism effect, and apparently the Bunker repair aura doesn't.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 03 Feb, 2014 3:14 pm
				by Asmon
				ToN also does not check for it iirc.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 03 Feb, 2014 3:25 pm
				by Torpid
				ToN heals vehicles?
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 03 Feb, 2014 8:05 pm
				by Asmon
				It heals everything. Unless it was changed from retail but I don't think so.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Wed 05 Feb, 2014 11:19 am
				by ALex
				Hope this is the right thread, just installed Elite mod and trying to slap up a game as GK but for some reason I can't select them? They are just not there, see the screen below:

I'm on Retribution 3.19 (steam) + Elite Mod 2.1 final
Any ideas?
 
			
					
				Re: Bugs/Issues Thread
				Posted: Wed 05 Feb, 2014 11:23 am
				by Torpid
				At the moment GK are selectable under the Space Marine tab when you select the brother-captain hero.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Wed 05 Feb, 2014 11:31 am
				by ALex
				That Torpid Gamer wrote:At the moment GK are selectable under the Space Marine tab when you select the brother-captain hero.
Duh. I just got confused by the empty space in the faction drop-down and didn't check out SM's. My bad, thank you.