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				Re: Bugs/Issues Thread
				Posted: Sun 16 Mar, 2014 8:21 pm
				by Bahamut
				just FYI, none of the GK units can perform synch kills. Is this is intentional?
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sun 16 Mar, 2014 10:28 pm
				by Forestradio
				That Torpid Gamer wrote:Can we please get an update on why the GK interceptor's melta bomb still causes the squad to freeze in place, do nothing and refuse to listen to any commands, thereby often getting themselves killed or something else of mine killed or allowing an enemy vehicle to escape unnecessarily.
The amount of times this bug has made me lose a game is really beyond a joke.
+1 to this, losing fully upgraded interceptors in t2 is gg and they aren't as survival without nemesis focus anymore.
Bahamut wrote:just FYI, none of the GK units can perform synch kills. Is this is intentional?
Bro Cap, GK libby, and both terminator variants, as well as GK dread, all can perform sync kills.
 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 17 Mar, 2014 1:18 pm
				by BaptismByLoli
				Radio the Forest wrote:GK dread, all can perform sync kills.
IIRC, I heard that the GK dread's sync kill is bugged. In the sync, he throws the unlucky sod behind him but instead, the meatbag flies straight up and then, straight down
 
			
					
				Re: Bugs/Issues Thread
				Posted: Thu 20 Mar, 2014 5:17 pm
				by Torpid
				Can we sticky this thread? It's pretty vital.
Anyway, heretics aren't healed by nurgle worship when in combat. Pretty frustrating bug that makes PC worship even more useless.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Fri 21 Mar, 2014 12:50 am
				by Indrid
				srsly?
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Fri 21 Mar, 2014 12:53 am
				by Torpid
				Yeah, I was testing it today. You can try it with GL tics attacking ground on another tic squad then have another tic squad worshipping. As soon as they leave combat they start to heal, but once they take some damage the regen stops for about 5seconds (till they leave combat again) unless they keep getting hit in which case they never regen. 
I've noticed it before and that was what the whole "question about nurgle worship thread" was about as I never actually tested it, but now I have.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Fri 21 Mar, 2014 2:35 am
				by Nuclear Arbitor
				is it just tics?
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Fri 21 Mar, 2014 9:31 am
				by Asmon
				Nuclear Arbitor wrote:is it just tics?
I'm sure the heal works for CSM and PC (and obvioulsy BL).
Also isn't it because tics have 0hp regen while in combat?
 
			
					
				Re: Bugs/Issues Thread
				Posted: Fri 21 Mar, 2014 10:05 am
				by Torpid
				It's just tics. That could be it Asmon as the regen, however the regen isn't multiplicative because PMs don't get 17.5 HP/S when under worship so I'm not totally convinced.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Fri 21 Mar, 2014 1:41 pm
				by Myrdal
				Doesn't matter whether worship or any other regen bonus is multiplicative/additive it's still a factor to the in_combat regen multiplier. Tics do indeed have a 0 multiplier and this is shared by no other unit in the game (excluding lg retinue) afaik. Ig is the only race receiving a reduced regen rate by 50%, all others are unaffected by combat. So im sure Relic had their reasons to give tics 0 but given the sad state of nurgle worship in elite it's a bit of an insult to pc players 

 
			
					
				Re: Bugs/Issues Thread
				Posted: Fri 21 Mar, 2014 11:35 pm
				by Nuclear Arbitor
				well, give them a regen i guess.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sat 22 Mar, 2014 2:08 pm
				by Asmon
				Uh, let's calm down things a bit. To me that is not a bug but a serious balance concern whose implications go way beyong Nurgle worship. Also I'm a bit sad when I see this fact being new to people (no offense).
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sat 22 Mar, 2014 6:29 pm
				by Forestradio
				Purgation "Purged by Fire" or whatever it's called still does not cancel the action of the other two members.
Which means that the other members will keep doing whatever they were doing before activating the ability (running into melee, etc).
Can we please make it so purged by fire stops the other two models?
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sun 23 Mar, 2014 9:21 am
				by Raffa
				http://cloud-2.steampowered.com/ugc/328 ... 5F031C3AC/Tactical Marine Sarge in razorback has Banner sticking out top, looks pretty crappy.
 
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sun 23 Mar, 2014 9:39 am
				by Nuclear Arbitor
				old issue, not fixable. that's just how transports work; all the units get stuck at the origin in a huge pile. i'm sure the FC has the same issue.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sun 23 Mar, 2014 10:35 am
				by Orkfaeller
				Yeah, and Sluggas with Burnas clip through Wartrukks and BattleWagons.
Thankfully its only visible in replays.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sun 23 Mar, 2014 11:37 pm
				by Myrdal
				Asmon wrote:To me that is not a bug but a serious balance concern whose implications go way beyong Nurgle worship.
Care to elaborate on that? Only see this having a noticable negative impact with nurgle worship, at least in 1v1.
 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 24 Mar, 2014 12:07 am
				by Torpid
				Well it would provide tics with a regen of 28hp/second in the extreme early game. That would easily sway melee fights quite dramatically (of course the regen diminishes as tic models die, and they do, often). 
They have 8 models so the regen would be really high compared to that of any other squad. A balance thread should be made about it.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 24 Mar, 2014 3:21 am
				by Myrdal
				Sure, don't disagree with that although I certainly view it as a bug/issue when it's set to 0. But then I'm not entirely sure what Asmon meant with "implications far beyond nurgle worship". That's why I wanted him to elaborate on it but I wasn't very clear.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 24 Mar, 2014 7:25 pm
				by Asmon
				Well that's pretty much what Torpid said. With 8-9 models regenerating it can make a huge difference, especially during a melee fight where tics are attacking but not attacked, or only suffering ranged fire.
Tics do not underperform at all atm, and to give them an in combat health regen is definitively a buff.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Mon 24 Mar, 2014 11:16 pm
				by Nuclear Arbitor
				you could give them something like .0001 regeneration and it wouldn't do anything except make nurgle worship probably work. or are you saying that you think nurgle worship would make them too strong?
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Tue 25 Mar, 2014 12:18 am
				by Asmon
				But with such a small health regen Nurgle worship would do nothing...
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Tue 25 Mar, 2014 7:16 pm
				by Nuclear Arbitor
				according to the wiki it's a flat number. and if it's a multiplier it can be tweaked so it's worth something but not op
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sat 29 Mar, 2014 4:18 am
				by Torpid
				Loota boyz for some unspecified reason don't always need to set-up in order to shoot. I have a replay in which they're charging forward with a mek/2 shootas and just start spraying after I waaaggh, not sure if htat's significant or not.
I've also seen lootas fire while capturing a VP and I mean the main model not the ones with the shootas, but the deffgun. My hero promptly died afterwards.
It happens hsortly after I purchase the lootas after they finish capturing the bottom power node and move to the centre for an A-move attempt.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sat 29 Mar, 2014 5:13 am
				by PhatE
				That Torpid Gamer wrote:Loota boyz for some unspecified reason don't always need to set-up in order to shoot. I have a replay in which they're charging forward with a mek/2 shootas and just start spraying after I waaaggh, not sure if htat's significant or not.
I've also seen lootas fire while capturing a VP and I mean the main model not the ones with the shootas, but the deffgun. My hero promptly died afterwards.
It happens hsortly after I purchase the lootas after they finish capturing the bottom power node and move to the centre for an A-move attempt.
This has happened to me all of two times. Each time 
may have been the result of an attack move rather than a setup command. It's very rare when this happens though.
 
			
					
				Re: Bugs/Issues Thread
				Posted: Sat 29 Mar, 2014 5:19 am
				by Atlas
				Had a weird glitch where when I switched weapons on my tactical squad, the previous weapon needed to be rebought again. Only happened once and couldn't replicate it though.
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sat 29 Mar, 2014 8:20 am
				by Nuclear Arbitor
				that sounds like intended functionality... what am i missing here?
			 
			
					
				Re: Bugs/Issues Thread
				Posted: Sat 29 Mar, 2014 9:40 am
				by BaptismByLoli
				Atlas wrote:Had a weird glitch where when I switched weapons on my tactical squad, the previous weapon needed to be rebought again. Only happened once and couldn't replicate it though.
Wait what? I thought you need to repurchase every Specialised weapon bought for ur Tacs  

 
			
					
				Re: Bugs/Issues Thread
				Posted: Sat 29 Mar, 2014 3:15 pm
				by Atlas
				Really? I thought you would get a discount for the weapon on second purchase. If that's the case disregard for me being a newb  

 
			
					
				Re: Bugs/Issues Thread
				Posted: Sun 30 Mar, 2014 5:57 pm
				by Forestradio
				GUO Foul Snare is still constantly glitching out, it's really annoying especially since he is pretty energy dependent as is and the glitch out makes the ability go on cooldown and drains his energy.