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				Psycannons are OP
				Posted: Thu 14 May, 2015 3:57 pm
				by ChrisNihilus
				They are.
Mobile.
Versatile.
Anti-everything.
Insane DPS.
No overkill.
Make them have a recharge time/animation at least.
I'm tired of watching undeserved GK wins because of Psycannon Purgations.
			 
			
					
				Re: Psycannons are OP
				Posted: Thu 14 May, 2015 4:04 pm
				by egewithin
				They are not a huge deal if there are 1 or 2 of them. But in case of spawm of them, it is really painfull. I suggest a set up time for Purgation psycannon like 2,5 seconds.
			 
			
					
				Re: Psycannons are OP
				Posted: Thu 14 May, 2015 4:16 pm
				by Cheekie Monkie
				ChrisNihilus wrote:Mobile, Versatile, Anti-everything Psycannon Purifiers.
I drool at the thought of this. Make it happen, Caeltos!
 
			
					
				Re: Psycannons are OP
				Posted: Thu 14 May, 2015 4:19 pm
				by Swift
				I think you mean Purgation, all those Ps eh? Well the fact that their firing pattern is abnormally long even if you peek at them, that could do with a tweak.
			 
			
					
				Re: Psycannons are OP
				Posted: Thu 14 May, 2015 4:23 pm
				by ChrisNihilus
				Swiftsabre wrote:I think you mean Purgation
Yes, i corrected, thank you.
 
			
					
				Re: Psycannons are OP
				Posted: Thu 14 May, 2015 4:44 pm
				by Cyris
				I think purgation psycannons should get a cooldown of .3s and have their burst duration reduced from 3 to 2.  This would reduce the damage they do to targets who have moved out of ranged, decrease their dps slightly, make suppression work better on em and help with the overkill.
That said, Purgation is largely ok in the context of GK's current roster.  They are basically auto-cannon setup teams, and must be treated as such.  Compared side by side to them, they have higher upkeep, shorter range and lose dps when models drop.
			 
			
					
				Re: Psycannons are OP
				Posted: Thu 14 May, 2015 11:22 pm
				by Daddy
				Please remove Psycannons from purgations squad. Every other friggin GK unit seems to have a psycannon.
Give purgations a different weapon pls pls pls and make them distinct from the other GK roster.
			 
			
					
				Re: Psycannons are OP
				Posted: Thu 14 May, 2015 11:25 pm
				by Ven
				Swiftsabre wrote:I think you mean Purgation, all those Ps eh? Well the fact that their firing pattern is abnormally long even if you peek at them, that could do with a tweak.
psycannons have zero reload time. there is no breaks on the psycannon train.
Daddy wrote:Please remove Psycannons from purgations squad. Every other friggin GK unit seems to have a psycannon.
Give purgations a different weapon pls pls pls and make them distinct from the other GK roster.
psycannon purgs are GKs main source of AV in most cases. so no.
there are far more problems in regards to balance in the GK roster than psycannon purgs. just look at the current builds rhinos, terminators, paladins.
 
			
					
				Re: Psycannons are OP
				Posted: Fri 15 May, 2015 7:40 am
				by enasni127
				just to be honest, i hate to play vs double purgation squads (i play ig most of the time)
but i wouldn't say it's really op cause of their short range. i think it's not too difficult to counter them by using setup teams or jump troops.
			 
			
					
				Re: Psycannons are OP
				Posted: Fri 15 May, 2015 12:22 pm
				by saltychipmunk
				well that is because ig are vulnerable to aoe.  this is a long standing issue and the argument can be made that any  more than a normal amount of aoe will melt ig as a race.
i went bile spewer , tic nade noise marine and  was  killing guardsman squads in 2 seconds flat.  turns out  having only 100 hp per model is kind of worthless.