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				For new players: starting squads?
				Posted: Fri 07 Aug, 2015 10:25 pm
				by destructomat
				What are each faction's (free) starting squads?  Eldar have dire avengers. SM have scout marines. IG have guardsmen.  What about GK, Tyr, orks?
			 
			
					
				Re: For new players: starting squads?
				Posted: Fri 07 Aug, 2015 10:34 pm
				by Kentation
				Inquistorial Storm Troopers for GK, Hormaguants for Nids and Sluggas for Orks. Just in case, Heretics are the first squad for Chaos.
			 
			
					
				Re: For new players: starting squads?
				Posted: Sat 08 Aug, 2015 12:02 am
				by destructomat
				Right, there are 7 factions...
			 
			
					
				Re: For new players: starting squads?
				Posted: Sat 08 Aug, 2015 6:41 am
				by destructomat
				Are there any tricks built in to the economy to balance the starting squads?  Like taking the cost of each out of the req at start? Or giving orks an extra four population cap (or minus four base population)?
			 
			
					
				Re: For new players: starting squads?
				Posted: Sat 08 Aug, 2015 7:13 am
				by Atlas
				The economy is balanced for each individual faction, so the short answer is yes. But there's no differences in the core rules of the game depending on faction with the exception of orks generating red naturally. Everyone caps at 100 pop, with one hero and starting squad etc etc
			 
			
					
				Re: For new players: starting squads?
				Posted: Sat 08 Aug, 2015 9:59 am
				by Swift
				Whilst Dire Avengers are 270 req to buy and Heretics are 210, it is balanced as either one fulfils very different roles.
			 
			
					
				Re: For new players: starting squads?
				Posted: Sat 08 Aug, 2015 12:13 pm
				by welshy
				DA are 300 to buy now 

 
			
					
				Re: For new players: starting squads?
				Posted: Sat 08 Aug, 2015 2:36 pm
				by egewithin
				welshy wrote:DA are 300 to buy now 

 
 Thanks Obama.
 
			
					
				Re: For new players: starting squads?
				Posted: Sun 09 Aug, 2015 5:58 am
				by destructomat
				Swiftsabre wrote:Whilst Dire Avengers are 270 req to buy and Heretics are 210, it is balanced as either one fulfils very different roles.
But starting squads you don't pay for AFAIK, and are all used at first for the same role: capturing and/or fighting other starting squads and heroes.
 
			
					
				Re: For new players: starting squads?
				Posted: Sun 09 Aug, 2015 6:27 am
				by DarthMoose
				The game is balanced around everybody having 1 starting unit. 
And as you said 
all used at first for the same role: capturing and/or fighting other starting squads and heroes.
Seems balanced. Every race gets a pretty quick, low health capper.
 
			
					
				Re: For new players: starting squads?
				Posted: Sun 09 Aug, 2015 11:11 am
				by Swift
				Nono, it's balanced because they have different roles. So going by your logic, their different costs are balanced because you only need them to cap and be a bit squishy, but that wouldn't be balanced if one starting squad was worth 300req and one was worth 210req, because you'd obviously want the cheaper one because it has lower upkeep and reinforce cost. They are balanced because their roles within the faction are as core units that are very good at supporting the rest of your army.