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				Noise Marines
				Posted: Mon 14 Mar, 2016 12:30 am
				by CSM Emperor
				Noise marines shouldnt have a delay, if it is their flamer damage can be decreased while its range increased. They are specialist infantry, used for SPECIFIC purposes, disable infantry+block enemy advance with cacophony. In t2 they can be artilery but then the unit changes and dont ue the flamer any more. Adding a delay makes them useless as they arent good at their special task they are to be.
			 
			
					
				Re: Noise Marines
				Posted: Mon 14 Mar, 2016 2:54 am
				by Metal C0Mmander
				What do you mean by delay?
			 
			
					
				Re: Noise Marines
				Posted: Mon 14 Mar, 2016 4:55 am
				by Caeltos
				 These threads just won't end will they?
These threads just won't end will they? 
			
					
				Re: Noise Marines
				Posted: Mon 14 Mar, 2016 7:51 am
				by Nurland
				The delay was added to NM since even most Chaos mains felt like they overperformed.
			 
			
					
				Re: Noise Marines
				Posted: Mon 14 Mar, 2016 8:05 am
				by egewithin
				1,5 second delay is not a big issue to be honest. Not making them useless for the owner and not making them safe target for the enemy. Since their flamer hurts real good ( even my tacs are suffering a lot ) they needed a nerf. I was suprized and impressed for the way Caeltos nerfed them. It is totally okay and everyone is happy. I couldn' make it better to be honest.  

 I was wondering only one thing for the all the time. Why can't plastmaster knockback Terminators? Not saying it is needed but I am missing it in big 3v3 Calderis matches. Is it something with balance or just forgatten? Can someone explain it to me?
 
			
					
				Noise Marines
				Posted: Mon 14 Mar, 2016 9:39 am
				by Nurland
				Well Pdevs are the only ability kb artillery squad (d-cans have it on singularity i suppose).
So a quick comparison between Pdevs and NM:
Assblasters are a cheap upgrade to a T1 squad (though upgrade + base price makes them more expensive), have more hp and arguably more disruption and a faster projectile.
Pdevs have more dps, better AoE, better range and ability kb. 
Both have their perks so I would imagine NM having weapon kb is a trait.
			 
			
					
				Re: Noise Marines
				Posted: Mon 14 Mar, 2016 11:25 am
				by The_Convertant
				Nurland wrote:Well Pdevs are the only ability kb artillery squad (d-cans have it on singularity i suppose).
So a quick comparison between Pdevs and NM:
Assblasters are a cheap upgrade to a T1 squad (though upgrade + base price makes them more expensive), have more hp and arguably more disruption and a faster projectile.
Pdevs have more dps, better AoE, better range and ability kb. 
Both have their perks so I would imagine NM having weapon kb is a trait.
NOICE MEHREEN's airblaster's  or whatever's projectile also kb everything in its path during its flight. Could be crazy if it does ability kb.
 
			
					
				Re: Noise Marines
				Posted: Mon 14 Mar, 2016 11:42 am
				by egewithin
				The_Convertant wrote:NOICE MEHREEN's airblaster's  or whatever's projectile...
It is basicially a bass cannon. Which is a crazy tool for a strategy game.  

 
			
					
				Re: Noise Marines
				Posted: Mon 14 Mar, 2016 11:54 am
				by Metal C0Mmander
				firatwithin wrote:The_Convertant wrote:NOICE MEHREEN's airblaster's  or whatever's projectile...
It is basicially a bass cannon. Which is a crazy tool for a strategy game.  

 
Oh yeah cause the rest of the warhammer unoverse is so god damm restrained.
 
			
					
				Re: Noise Marines
				Posted: Mon 14 Mar, 2016 11:29 pm
				by CSM Emperor
				Caeltos wrote: These threads just won't end will they?
These threads just won't end will they? 
lol XD
Metal C0Mmander wrote:What do you mean by delay?
shouldnt delay disabling infantry, thus if it is a nerf it should be on the damage their deal.
 
			
					
				Re: Noise Marines
				Posted: Tue 15 Mar, 2016 8:18 am
				by Nurland
				The_Convertant wrote:NOICE MEHREEN's airblaster's  or whatever's projectile also kb everything in its path during its flight. Could be crazy if it does ability kb.
That is what I was going for with the better disruption for NM. It is a 2-edged sword but generally very useful.
 
			
					
				Re: Noise Marines
				Posted: Tue 15 Mar, 2016 10:38 am
				by Carnevour
				Actually feel that NMs are insanely fuckin good in Elite even with the 1.5 since im guessing they fire off a whole volley even if the enemy goes out of range?