Help a newcomer to Elite understand OM
Posted: Tue 15 Mar, 2016 7:31 pm
				
				Only recently have I decided to get back into DoW2 as part of my desire to get better at RTS'. Played a bit in retail, got disappointed and downloaded Elite. Quite frankly, I'm impressed with the vast improvements made to the game! But one thing makes me scratch my head: OM. 
This will mainly be from the perspective of a Chaos player, preferably PC.
The Imperial Stormtroopers are straightforward for me. Just a T1 version of the IG T2 unit. Melee or ranged superiority and blammo! Free red and unit exp!
Strike Squad. Now the confusion begins! They have great burst as their bolters do not splash to other units, which works very well with AoE for shredding models. I could live with that if their melee wasn't actually good. Tying them up with Tics doesn't feel as rewarding as they shred through them rather quickly and they seem to out-perform Tzeentch CSM. I know use units in in jolly cooperation and combine melee and ranged pressure, but the early engagements are quite painful.
I know Ops are real powerhouse, but haven't seen too much use.
OM Rhino. Oh boy. This was crazy. I went a light T1 and rushed out a Bloodcrusher and it ran into this monstrosity and I lost it quite quickly. It seems quite odd for a transport to offer such hefty AV for what it's supposed to do. Tried to counter with Plague Marines, got tied up by Strike. Tried setting up a Las Havoc, ran away to another spot on the map. It made an already downhill game turn into a nightmarish plunge into the abyss of defeat.
Honestly, I didn't see much beyond that as I saw the defeat screen pretty quickly. I'm still fresh to Elite, so my understanding of many things are still lacking. Though I'm curious to see any solutions to deal with the OM powerhouse.
			This will mainly be from the perspective of a Chaos player, preferably PC.
The Imperial Stormtroopers are straightforward for me. Just a T1 version of the IG T2 unit. Melee or ranged superiority and blammo! Free red and unit exp!
Strike Squad. Now the confusion begins! They have great burst as their bolters do not splash to other units, which works very well with AoE for shredding models. I could live with that if their melee wasn't actually good. Tying them up with Tics doesn't feel as rewarding as they shred through them rather quickly and they seem to out-perform Tzeentch CSM. I know use units in in jolly cooperation and combine melee and ranged pressure, but the early engagements are quite painful.
I know Ops are real powerhouse, but haven't seen too much use.
OM Rhino. Oh boy. This was crazy. I went a light T1 and rushed out a Bloodcrusher and it ran into this monstrosity and I lost it quite quickly. It seems quite odd for a transport to offer such hefty AV for what it's supposed to do. Tried to counter with Plague Marines, got tied up by Strike. Tried setting up a Las Havoc, ran away to another spot on the map. It made an already downhill game turn into a nightmarish plunge into the abyss of defeat.
Honestly, I didn't see much beyond that as I saw the defeat screen pretty quickly. I'm still fresh to Elite, so my understanding of many things are still lacking. Though I'm curious to see any solutions to deal with the OM powerhouse.
