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				A new 1 on 1 map?
				Posted: Wed 27 Jul, 2016 12:22 pm
				by Blessed Spartan
				Hey Guys
Uni is finished for good so i am free to return back to you whoop whoop!  
 
 I am currently making a new map for Dow 2 and was wondering if there are any features missing in other maps that you would like to see 
The map im making will be based off this image 
http://cdn4.dualshockers.com/wp-content/uploads/2016/06/DOW3-Concept-Acheron-4_1464004653.jpgMy previous work can be found here 
http://www.jkamallett.com/I'm always open for suggestions so keep me updated !
 
			
					
				Re: A new 1 on 1 map?
				Posted: Wed 27 Jul, 2016 3:26 pm
				by egewithin
				Frame rates... frame rates everywhere!
			 
			
					
				Re: A new 1 on 1 map?
				Posted: Wed 27 Jul, 2016 5:04 pm
				by Atlas
				
 Blessed is back!
And the image is cool, can't wait to see what you put together. I don't really have anything in particular to ask for, so just have at it!
 
			
					
				Re: A new 1 on 1 map?
				Posted: Thu 28 Jul, 2016 10:39 pm
				by Swift
				Spaceships and unicorns.
But failing that interesting resource layouts.
			 
			
					
				Re: A new 1 on 1 map?
				Posted: Thu 28 Jul, 2016 11:00 pm
				by Ace of Swords
				༼ つ ◕_◕ ༽つ GIB A DECENT 2V2 MAP ༼ つ ◕_◕ ༽つ
			 
			
					
				Re: A new 1 on 1 map?
				Posted: Fri 29 Jul, 2016 4:22 pm
				by Blessed Spartan
				hahah its been to long guys, glad to see familiar faces! 
I actually havent tried to make a 2v2 map maybe this would be an opportunity? or perhaps after this with another piece of concept art.
			 
			
					
				Re: A new 1 on 1 map?
				Posted: Fri 29 Jul, 2016 9:39 pm
				by The Licking Boogyman
				oh i would be so glad for another 2v2 or 3v3 map dat ppl actually like 

 
			
					
				Re: A new 1 on 1 map?
				Posted: Mon 01 Aug, 2016 6:38 pm
				by Philippus12
				Screenshot looks great to me.
I feel like most popular maps have a meatgrinder included somewhere so a more open map would be welcome imo.
			 
			
					
				Re: A new 1 on 1 map?
				Posted: Thu 04 Aug, 2016 5:00 pm
				by Blessed Spartan
				Yes, open spaces are important, i lesson learned after the failure which was Blizzards Grip, im still reworking on that.  
On that note, because of the fact I've already done an ice theme, how does this look to you? 
I've already got the whitebox terrain layout done. 
http://illustration.org/wp-content/uploads/2012/07/Island_Final_4s.jpg