- This sacrifices whatever levels/experience the squad already had.
- This sacrifices whatever gear upgrades the squad already had, wasting resources and possibly valuable weapons/grenades.
- A pro rather than a con, replacing the squad means that the upgrade can be used as a "cheap" battlefield reinforcement, something that the other races lack outside of commander abilities.
At first I was under the impression that Sternguard/Vanguard were done in this fashion because there wasn't enough room in the Stronghold. Which, y'know, that's fair. However, upon examining the Stronghold, there's an open slot in Tier 2 (when the Sternguard becomes available) and an open slot in Tier 3 (when the Vanguard becomes available), so I am rather confused as to why they are done in the fashion that they are rather than being simply built from the main building.
Is there a reason other than stylistic preferences that they were implemented in the way that they were?










 There are several melee squads who will handily thrash asm even if asm use merciless strike, simply by nature of their sheer dps and/or power melee.
   There are several melee squads who will handily thrash asm even if asm use merciless strike, simply by nature of their sheer dps and/or power melee.









