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				Tank Comparisons.
				Posted: Wed 11 Apr, 2018 9:10 am
				by Antandron
				It is time to stir the pot once more. 
In an attempt to make a useful comparison possible I took the liberty of adding or subtracting the 100/30 +200hp armour upgrade that the SM, CSM and Looted Tank have available to make everything 1200hp. Then I added whatever upgrade was necessary to provide the best AV. The +/- symbol represents any factors that can´t be quantified easily and if anyone has more to add I can edit this post. I know there are a lot of other variables such as repair support, globals, synergies and so on, they can be added to the list when someone thinks of them. 
Leman 575/135 + Vanquisher 140/25 = 715/160
1200hp, speed 6, range 55, 35.71dps explosive, 2x22.67dps heavy bolters, sight 40 (5), 18 pop
+ Crack GM repair support.
SM Predator 450/125 + 2.5 x Armour Upgrade 250/75 + Lascannon 100/35 = 800/235
1200hp, speed 7.25, range 44, 55dps AP, 2x22.67dps heavy bolters, sight 40 (5), 18pop
+ Blessings of the Omnissiah
Chaos Predator 450/125 + Mark of Tzeentch 100/35 + 2.5 x Armour Upgrade 250/75 = 800/235
1200hp, speed 7.25, range 44, 55dps AP, 2x22.67dps heavy bolters, sight 40 (5), 18 pop
+ Sorcerer teleport global
Fire Prism 450/135 + 3.5 x Armour Upgrade 350/115 = 800/250
1200hp, speed 6.75, range 65, 29dps AP, sight 40 (5), 15 pop.
+ weapon switching + knockback
+ guide worth about +30%dmg a quarter of the time = +2.5dps
Falcon 360/90 + 2 x Energy Field 200/60 = 760/210
1200hp, speed 7, 41dps piercing, 28dps Venom Cannon, sight 45(5), 12 pop.
+reinforce
Looted Tank 400/100 + 2.75 x Armour Uprade (275/82) = 775/182
1200hp, speed 7.25, range 44, 23.88dps explosive, 2x22.67dps heavy bolters, sight 40 (5), 15 pop.
+ Boomgun
Carnifex 600/150 + Venom Cannon 100/25 – 0.75 x Armour Upgrade 75/22 = 625/153
1200hp, speed 5.5, range 55, 50dps AP, sight 38 (5), 18 pop.
- no repair
Direct Comparisons:
SM Predator vs CSM Tzeentch Predator: identical
SM Predator vs Looted Tank: The Looted Tank lacks about 21 dps vs Vehicles but has explosive damage with radius 3 and the Boomgun ability. It is however 25/53 cheaper which seems reasonable. 
SM Predator vs Leman Russ: Here the Leman lacks 1.25 speed and 10dps vs vehicles but compensates with +10 range. Maybe the advantage would go to the Predator a little bit but the cost difference is significant at 75/75. Does the +10 range and GM support compensate for the -20dps and speed difference? 
Leman Russ vs Fire Prism: Fire Prism advantage is +10 range, +0.75 speed with -17dps for an additional cost of 85/90. A vanilla Fire Prism is +10 range, +0.75 speed, -17dps and -700hp(!) for 165/25 cheaper. Because of the 55 range on the Vanquisher, the main advantage of the Fire Prism is somewhat negated. 
Leman Russ vs Venom Cannon Carnifex: only -0.5 speed with +4dps, identical range and 90/7 cheaper. And the Leman can be repaired while the Carnifex has to be healed (not sure if this is an advantage or not).
SM or CSM Predator vs Venom Cannon Carnifex: +1.75 speed, +5dps and -11 range for +175/83. I don´t know how to account for the lack of repair of a Carnifex. 
note: can a mod please delete my other thread titled "Leman Russ".
edit: GM Crack Repair is worth a -10dps to the opposition since the first unit heals at 20hp/s instead of 10hp/s.
edit: Falcon added.
			 
			
					
				Re: Tank Comparisons.
				Posted: Wed 11 Apr, 2018 11:52 am
				by OceansAteAlaska
				Ok
			 
			
					
				Re: Tank Comparisons.
				Posted: Wed 11 Apr, 2018 12:00 pm
				by Ayy Eye
				I feel like you're missing the main point of tanks being different due to factions having different play styles and so strengths and weaknesses.
			 
			
					
				Re: Tank Comparisons.
				Posted: Wed 11 Apr, 2018 12:25 pm
				by Antandron
				Ayy Eye wrote:I feel like you're missing the main point of tanks being different due to factions having different play styles and so strengths and weaknesses.
I somewhat understand all that but it is often used as an excuse for anything. There is one playstyle that works every game and that is to kill stuff and not get killed. To do this one needs, broadly speaking, the ability to soak or avoid damage while inflicting it. HP and armour to soak damage, Speed to avoid damage, Range and DPS to deal damage. As for snares and slows, they all cost req/power and can be included in a more in-depth analysis if anyone cares to do so. The Fire Prism is excellent at preventing caps and decaps while providing decent AInf when needed, which makes it somewhat unsuitable for comparison with AV tanks, but I included it anyway.
And btw I deliberately tried to avoid making value-judgments about the OP or UPness any of the units.
 
			
					
				Re: Tank Comparisons.
				Posted: Wed 11 Apr, 2018 12:39 pm
				by Ayy Eye
				You're also not doing anything to point out what the other options these factions have instead of just spamming tanks in t3, since that'll also change the role and use of tanks.
			 
			
					
				Re: Tank Comparisons.
				Posted: Wed 11 Apr, 2018 1:13 pm
				by Antandron
				Ayy Eye wrote:You're also not doing anything to point out what the other options these factions have instead of just spamming tanks in t3, since that'll also change the role and use of tanks.
Well I am not prepared to write a thesis on Elite Mod matchups but I will try one example and you tell me where I went wrong. 
T3 with no significant number of vehicles up to now.
IG buy a Leman Russ and support it with a unit of GM. 575/135
Eldar buy a Fire Prism and support it with a unit of DA. 450/135 (I assume GM and DA cancel out)
IG upgrade Leman with a Vanquisher Cannon. 140/25
Eldar +265/25 and have a problem of only +10 range on a 500hp tank. How can Eldar make up this disadvantage with the 265/25 available? If the Fire Prism kites away it can´t fire and the Leman will soak the 29dps from the Fire Prism while blasting away at everthing else. WS grenade snare is cancelled by ST melta bomb so what else is there that I am forgetting? ST come with Infiltration and Melta for 320/0+75/15=405/15 while the WS+Haywire is 440/40+50/20 =490/60 and we all know that stealth melta is the death knell for Fire Prisms unless guarded by Rangers.
 
			
					
				Re: Tank Comparisons.
				Posted: Wed 11 Apr, 2018 1:42 pm
				by Adeptus Noobus
				The part where you admitted that Fire Prism has 10 more range  
 
 You are also not looking at how heroes change the outcome of this fight. Guide e.g. is free and adds dmg AND range. All you need is sight. 
Being able to peck away from long-range is not something to be brushed over but a genuine mega bonus. If you also don't micro with your dick, you are more than half way through winning a tank fight. The rest is determined by how good you and your opponent support their respective tank. 
Storms don't get canceled by Warpspiders because with the req/power difference in that "counter-purchase-scenario" you can easily fit in Rangers which 
COMPLETELY negate any Stormtrooper play. There you now have superior sight, superior detection, long-range kb, aoe infiltration.
 
			
					
				Re: Tank Comparisons.
				Posted: Wed 11 Apr, 2018 3:54 pm
				by Oddnerd
				The fire prism should not even be in this comparison.  It's a different class of vehicle in the way it is used.  It should be classified more like vehicle artillery.   You'd be better off measuring the shield falcon against the other tanks.
Does the +10 range and GM support compensate for the -20dps and speed difference? 
Hell yes. Don't forget bunkers either.  When you are in one of those typical late game static firefights over a VP the extra range and the sustainability from superior repair means time is on your side - this puts the pressure on your opponent to step out of his side of the line and try to attack you.
 
			
					
				Re: Tank Comparisons.
				Posted: Wed 11 Apr, 2018 5:23 pm
				by Atlas
				An interesting point of reference. What sort of conclusions do people draw from this? The general vibe I've gotten in the thread so far talks about a lot of things that could be added to the data, but nothing about the judgment of the data itself.
			 
			
					
				Re: Tank Comparisons.
				Posted: Wed 11 Apr, 2018 5:31 pm
				by Crewfinity
				Looted tank should get boomgun back by default 

Tanks feel fine at the moment. Nothing too OP, nothing lagging behind, either by general in-game feel and on paper. I like the recent leman russ changes a lot.
 
			
					
				Re: Tank Comparisons.
				Posted: Wed 11 Apr, 2018 6:25 pm
				by Psycho
				No executioners mentioned? Man, you don't know fun till you end up with triple executioners in a 3v3 vs a team that didn't invest in enough AV. It even has a tendency to get rear armor hits from the front.
			 
			
					
				Re: Tank Comparisons.
				Posted: Wed 11 Apr, 2018 9:59 pm
				by Antandron
				Adeptus Noobus wrote:The part where you admitted that Fire Prism has 10 more range  
 
 You are also not looking at how heroes change the outcome of this fight. Guide e.g. is free and adds dmg AND range. All you need is sight. 
Being able to peck away from long-range is not something to be brushed over but a genuine mega bonus. If you also don't micro with your dick, you are more than half way through winning a tank fight. The rest is determined by how good you and your opponent support their respective tank. 
Storms don't get canceled by Warpspiders because with the req/power difference in that "counter-purchase-scenario" you can easily fit in Rangers which 
COMPLETELY negate any Stormtrooper play. There you now have superior sight, superior detection, long-range kb, aoe infiltration.
 
How could I forget the range 65 of the Fire Prism after you circled it in red paint? Guide is +30% damage for 10 seconds with 30 second cooldown which is only an extra 9dps a quarter of the time if used as often as possible. On the other hand combat is not continuous so it might be more of an increase in dps. The sight is useful of course. But what of the WL and WS? And let us not forget the IG commanders.
Range 65 vs 44 is a big deal but 65 vs 55 is not imo. 
About micro, even a supercomputer making perfect decisions instantly would possibly struggle vs this: 
select Leman, right-click Fire Prism, select GM, press H, right-click Leman. (removed dumb Catachan idea)
While good micro should be rewarded there is a ceiling to what even good players are capable of and there is only so much micro a person can do before it breaks down. The IG attack order above is so braindead that the IG player can spent more time on other units while the Eldar player is frantically ctrl-reversing his FP, fleeting Rangers to safety, using Farsight, retargetting the Leman, etc., etc..
 
			
					
				Re: Tank Comparisons.
				Posted: Wed 11 Apr, 2018 10:18 pm
				by Forestradio
				select Catachans, A-move towards Fire Prism until Rangers spotted, attack Rangers
hahahahahah
AHAHAHAHAHAHAHAHAHAHAHAHAHA
plz play ig vs eldar
 
			
					
				Re: Tank Comparisons.
				Posted: Wed 11 Apr, 2018 10:27 pm
				by Antandron
				Forestradio wrote:select Catachans, A-move towards Fire Prism until Rangers spotted, attack Rangers
hahahahahah
AHAHAHAHAHAHAHAHAHAHAHAHAHA
plz play ig vs eldar
 
I have literally played as IG once and never plan to do so again, so I really don´t care if that idea is shit. But thank you very much for contributing a better idea. Oh wait! Nevermind.
Good post.
If more people logged games on ESL I would have a chance of finding an Eldar vs IG game that went to T3 in 2.7.2.
 
			
					
				Re: Tank Comparisons.
				Posted: Wed 11 Apr, 2018 11:19 pm
				by Toilailee
				Antandron wrote:About micro, even a supercomputer making perfect decisions instantly would possibly struggle vs this: 
select Leman, right-click Fire Prism, select GM, press H, right-click Leman, select Catachans, A-move towards Fire Prism until Rangers spotted, attack Rangers.  
While good micro should be rewarded there is a ceiling to what even good players are capable of and there is only so much micro a person can do before it breaks down. The IG attack order above is so braindead that the IG player can spent more time on other units while the Eldar player is frantically ctrl-reversing his FP, fleeting Rangers to safety, using Farsight, retargetting the Leman, etc., etc..
One of 4 things can happen when you order GM to repair a vehicle.
1. The GM will repair the vehicle, face the correct way and follow the vehicle when it moves, continuing to repair while in range.
2. Only the repairing model will face the correct way while the rest of the squad will be stuck facing in another direction, unable to shoot.
3. When the vehicle moves, the repairing GM squad might just stop for no reason and act as if they don't have an order.
4. When a GM squad stops to repair a vehicle, the sergeant might not stop with the rest of the squad, causing him to overextend alone massively and get the whole squad killed because he always dies last.
Any of these events can occur at any time without warning when you order a GM squad to repair, which makes IG repair/pathing mechanics extremely clunky at times and you have to constantly be mindful of that. As a result adjusting formations of multiple GM squads and vehicles mid engagement (double sents say hi) is one the most micro intensive things I know in DoW2.
 
			
					
				Re: Tank Comparisons.
				Posted: Thu 12 Apr, 2018 1:44 am
				by Oddnerd
				Antandron wrote:About micro, even a supercomputer making perfect decisions instantly would possibly struggle vs this: 
select Leman, right-click Fire Prism, select GM, press H, right-click Leman, select Catachans, A-move towards Fire Prism until Rangers spotted, attack Rangers.  
While good micro should be rewarded there is a ceiling to what even good players are capable of and there is only so much micro a person can do before it breaks down. The IG attack order above is so braindead that the IG player can spent more time on other units while the Eldar player is frantically ctrl-reversing his FP, fleeting Rangers to safety, using Farsight, retargetting the Leman, etc., etc..
What kind of trash eldar have you been facing?  Eldar have plenty of ways to shit on IG late game.  The observation sounds like it is based on observing low level games.
EDIT -  in addition to the very common situations Toil mentioned above, I would add the IG tank getting caught in a pathing clusterfuck with several infantry squads around it, rendering it essentially immobile and vulnerable to being picked off.
 
			
					
				Re: Tank Comparisons.
				Posted: Thu 12 Apr, 2018 2:16 am
				by Psycho
				Not only "essentially" immobile, but sometimes also literally immobile. While repairing, some guardsmen outright refuse to move rather than stutterstepping around pathblocking each other in an attempt to get out of the way.
			 
			
					
				Re: Tank Comparisons.
				Posted: Thu 12 Apr, 2018 2:31 am
				by Torpid
				I have nothing to say other than eldar vs IG is literally the worst MU for IG there is. How one Earth does anyone deduce they're very strong against them?
Push cats up towards rangers? Are you insane? How cats even alive in T3 when WG can kill them in one burst instantly. Nevermind potential D-cannons, grenades, FP attacks, what???
			 
			
					
				Re: Tank Comparisons.
				Posted: Thu 12 Apr, 2018 7:31 am
				by Antandron
				Torpid wrote:I have nothing to say other than eldar vs IG is literally the worst MU for IG there is. How one Earth does anyone deduce they're very strong against them?
Push cats up towards rangers? Are you insane? How cats even alive in T3 when WG can kill them in one burst instantly. Nevermind potential D-cannons, grenades, FP attacks, what???
That was a brainstormed idea to spot infiltrated Rangers. How about Spotter Flare or Commissar Global instead? 
I don´t think anyone in this thread has said that IG are strong vs Eldar and the only way to find out is for two equally skilled players to play many IG v Eldar games. The ladder does not provide many examples because of the anti-ESL propaganda, ignorance of its existence and the apparent reluctance of high-level players to log their games or even play one another. One option is to mine the game log for all IG v Eldar games where the player ratings are with a certain number of points and try to find something interesting.
 
			
					
				Re: Tank Comparisons.
				Posted: Thu 12 Apr, 2018 8:35 am
				by Broodwich
				what is the purpose of this thread?
			 
			
					
				Re: Tank Comparisons.
				Posted: Thu 12 Apr, 2018 3:44 pm
				by The Licking Boogyman
				It's for the lulz
			 
			
					
				Re: Tank Comparisons.
				Posted: Thu 12 Apr, 2018 4:23 pm
				by Antandron
				I am mostly salt fueled after finding out that the Vanquisher has a range of 55 and you should all be backing me up with your "no more Leman OPpression" placards.
In other news I went through all the 2.7.2 games of IG vs Eldar where both players had a rating of 1300 or more, with an exception made for Lomors. 
Eldar	      Glicko	SD	Rating	IG	Glicko	SD	Rating	Winner
abc	        1843	153	1613.5	Stoned Elf	1811	140	1601	IG
Choko	2033	94	1892	        Devon	1734	126	1545	Eldar
abc	        1792	166	1543	        Stoned Elf	1730	101	1578.5	IG
Choko	2023	96	1879	        PaperBag	1835	220	1505	Eldar
Mahror	1803	100	1653	        Devon	1730	144	1514	IG
Mahror	1840	102	1687	        Devon	1645	154	1414	IG
Mahror	1826	90	1691	        Stoned Elf	1825	85	1697.5	Eldar
Mahror	1852	93	1712.5	Stoned Elf	1803	87	1672.5	IG
Mahror	1859	84	1733	        Stoned Elf	1786	93	1646.5	IG
Mahror	1845	83	1720.5	Stoned Elf	1761	106	1602	Eldar
Mahror	1871	85	1743.5	Stoned Elf	1717	111	1550.5	IG
Choko	1967	75	1854.5	Stoned Elf	1730	116	1556	Eldar
Choko	1837	97	1691.5	Stoned Elf	1956	140	1746	Eldar
Mahror	1915	85	1787.5	Ruthless at Heart	1905	128	1713	IG
Choko	1703	174	1442	        Tharx Gamma	1671	146	1452	Eldar
Choko	1597	191	1310.5	Tharx Gamma	1741	155	1508.5	Eldar
Mahror	1922	76	1808	        Stoned Elf	1917	125	1729.5	IG
Mahror	1904	77	1788.5	Stoned Elf	1968	133	1768.5	Eldar
Mahror	1919	79	1800.5	Stoned Elf	1919	143	1704.5	IG
Mahror	1939	81	1817.5	Stoned Elf	1847	155	1614.5	IG
Life	        1785	101	1633.5	Boss	2398	171	2141.5	IG
Mahror	1804	115	1631.5	Stoned Elf	1833	98	1686	IG
Mahror	1757	121	1575.5	Stoned Elf	1866	101	1714.5	Eldar
Mahror	1697	126	1508	        Stoned Elf	1907	104	1751	Eldar
Mahror	1731	132	1533	        Stoned Elf	1891	108	1729	IG
Mahror	1755	141	1543.5	Stoned Elf	1869	111	1702.5	IG
Mahror	1803	152	1575	        Stoned Elf	1840	117	1664.5	IG
Life	1701	109	1537.5	        Ruthless at Heart	2003	148	1781	IG
Life	1770	95	1627.5	         Tharx Gamma	1737	89	1603.5	IG
Life	1744	99	1595.5	        Tharx Gamma	1760	92	1622	Eldar
Vanguard Vinci	1819	170	1564	Tharx Gamma	1768	94	1627	Eldar
Vanguard Vinci	1939	185	1661.5	Tharx Gamma	1736	96	1592	IG
Mahror	1971	251	1594.5	Stoned Elf	1866	91	1729.5	IG
eM7	1812	280	1392	Stoned Elf	1849	92	1711	IG
Adila	2064	190	1779	Stoned Elf	1922	109	1758.5	Eldar
Adila	2141	238	1784	Stoned Elf	1907	116	1733	IG
Kung Fu Panda	1648	131	1451.5	Stoned Elf	1891	120	1711	IG
Flo	1997	268	1595	Tharx Gamma	1840	116	1666	Eldar
Life	1694	111	1527.5	Ruthless at Heart	1897	202	1594	Eldar
Life	1799	129	1605.5	Tharx Gamma	1802	118	1625	IG
Kung Fu Panda	1490	137	1284.5	Tharx Gamma	1866	120	1686	Eldar
Kung Fu Panda	1503	141	1291.5	Tharx Gamma	1856	123	1671.5	IG
Lomors	1589	248	1217	Tharx Gamma	1874	132	1676	Eldar
Life	1781	174	1520	Stoned Elf	1898	104	1742	IG
Life	1745	240	1385	Flo	1898	305	1440.5	IG
Kung Fu Panda	1719	270	1314	Tharx Gamma	1963	203	1658.5	IG
Kung Fu Panda	1898	350	1373	Tharx Gamma	1880	221	1548.5	IG
ManOfFaith	2092	164	1846	Toilailee	2077	145	1859.5	Eldar
Life	1841	149	1617.5	E1	1371	187	1090.5	IG
DonFr33man XII	2111	157	1875.5	Yaay	2172	137	1966.5	Eldar
Yaay	2119	147	1898.5	Toilailee	2143	141	1931.5	Eldar
Lomors	1614	208	1302	Stoned Elf	1691	101	1539.5	IG
Lomors	1763	248	1391	Stoned Elf	1662	104	1506	IG
abc	1816	143	1601.5	Stoned Elf	1681	108	1519	Eldar
IG 32 wins
Eldar 22 wins
It could be due to inherent randomness which is why more games is better.
			 
			
					
				Re: Tank Comparisons.
				Posted: Thu 12 Apr, 2018 4:40 pm
				by Psycho
				You've spotted the rangers. What now?
			 
			
					
				Re: Tank Comparisons.
				Posted: Thu 12 Apr, 2018 4:43 pm
				by Atlas
				Don't forget that Guide also increases range of ranged weapons as well iirc.
Also no Boomgun on default was a good decision >.>
			 
			
					
				Re: Tank Comparisons.
				Posted: Thu 12 Apr, 2018 10:51 pm
				by Stoned_elf
				In other news I went through all the 2.7.2 games of IG vs Eldar where both players had a rating of 1300 or more, with an exception made for Lomors. 
ROFl with 28 of those 54 games being me you may as well say you analysed my games rather than IG vs ELdar 

  And I am a part time nub
 
			
					
				Re: Tank Comparisons.
				Posted: Fri 13 Apr, 2018 10:17 am
				by Schepp himself
				Stoned_elf wrote:In other news I went through all the 2.7.2 games of IG vs Eldar where both players had a rating of 1300 or more, with an exception made for Lomors. 
ROFl with 28 of those 54 games being me you may as well say you analysed my games rather than IG vs ELdar 

  And I am a part time nub
 
And that's a MVP right here, folks, a true defender of the Imperium. Keep on fighting so we have at least some data for our discussions.
Greets
Schepp himself
 
			
					
				Re: Tank Comparisons.
				Posted: Sat 14 Apr, 2018 11:54 am
				by PianoMan
				i wonder where you get the confidience to talk about anything antandron when you probably cant beat expert ai
			 
			
					
				Re: Tank Comparisons.
				Posted: Sat 14 Apr, 2018 1:55 pm
				by Nurland
				Ok... How about we keep it somewhat civil and try not to be dicks to ech other? Shouldn't really be very hard or complicated
			 
			
					
				Re: Tank Comparisons.
				Posted: Sat 14 Apr, 2018 2:01 pm
				by Antandron
				Probably from the fact that I think before typing.
			 
			
					
				Re: Tank Comparisons.
				Posted: Sat 14 Apr, 2018 3:12 pm
				by PianoMan
				You obviously don't otherwise these threads wouldn't pop up
Also maybe if you simply deleted these pointless threads then there would be no reason for people to be dickheads